Augments are temporary modifications to spells a character has already learned. They were first introduced with the Winter Update 2022 and made available through the Wheel of Destiny. Later, the first items having augments were implemented with the Summer Update 2023 through the Sanguine Set weapons, with the bonuses provided by equipments stacking with the ones from the Wheel of Destiny.
For augments that increase damage or healing, it was confirmed on May 17, 2024 that the bonus is applied only on the respective base damage/healing of the affected spell.
Types of Augments[]
There are six different types of Augments currently available:
- Impact: Increases damage or healing of a spell by a certain percentage, but exact values are not disclosed by CipSoft.
- The first equipment to have it were the Sanguine Set weapons, with Strong and Powerful impacts providing approximately half and the same as the Wheel of Destiny's augments,[1] respectively. It is assumed that the same is true for other equipment released after Summer Update 2023.
- Critical extra damage: Increases the critical extra damage of a spell. If a character would not have any critical hit chance this augment would grant it to the specific spell.
- Chain: Increases the amount of chains for chainspells.
- Cooldown: Reduces the cooldown of a spell.
- Life leech: Grants the spell additional Life Leech.
- Mana leech: Grants the spell additional Mana Leech.
Items with Augments[]
Weapons[]
Body Equipment[]
| Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
|---|---|---|---|---|---|---|---|---|---|
| 15 | 43.00 | magic level +3, energy magic level +1 Augments: Energy Wave -> +5% life leech |
ice +12%, fire -6% | 1 | 4 | 300 | sorcerers | ||
| 52.00 | shielding +2, faster regeneration, life leech +2% Augments: Wound Cleansing -> +16.5% base healing |
physical +3%, fire +5% | 1 | 200 | knights | ||||
| 15.00 | Magic Level +3, Fire Magic Level +1, Magic Shield Capacity +150 and 3% Augments: Ultimate Flame Strike -> +33% Base Damage |
physical +2%, energy +5% | 1 | 200 | sorcerers | ||||
| 4 | 10.00 | mantra +4, fist fighting +1 Augments: Chained Penance -> +6% base damage |
1 | 1 | 70 | monks |
| ||
| 17.00 | magic level +3, healing magic level +1, Magic Shield Capacity +150 and 3% Augments: Ultimate Ice Strike -> +33% Base Damage |
physical +2%, fire +5% | 1 | 200 | druids | ||||
| 18 | 152.00 | sword fighting +3, axe fighting +3, club fighting +3 Augments: Front Sweep -> +4% life leech |
physical +8% | 2 | 4 | 300 | knights | ||
| 6 | 19.00 | mantra +10, fist fighting +2, magic level +1 Augments: Flurry of Blows -> +3% mana leech |
physical +2%, death +6% | 2 | 4 | 300 | monks | ||
| 8 | 15.00 | magic level +2, healing magic level +1 Augments: Terra Wave -> +2% mana leech |
physical +2%, death +5% | 2 | 4 | 300 | druids | ||
| 8 | 16.00 | magic level +2 Augments: Energy Wave -> +4% mana leech |
physical +2%, death +6% | 2 | 4 | 300 | sorcerers | ||
| 10 | 36.00 | distance fighting +2 Augments: Strong Ethereal Spear -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | paladins | ||
| 4 | 21.00 | mantra +4, fist fighting +1 Augments: Double Jab -> +12% base damage |
earth +3% | 1 | 40 | monks |
| ||
| 10 | 24.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Front Sweep -> +3% mana leech |
physical +3%, death +6% | 2 | 4 | 300 | knights | ||
| 10 | 29.00 | mantra +16, fist fighting +4, magic level +1 Augments: Flurry of Blows -> +3% life leech |
earth +10%, energy -5% | 2 | 4 | 300 | monks | ||
| 7 | 106.00 | mantra +13, fist fighting +3 Augments: Greater Flurry of Blows -> +8% critical extra damage |
1 | 2 | 125 | monks |
| ||
| 15 | 38.00 | magic level +3, earth magic level +1 Augments: Terra Wave -> +3% life leech |
fire +12%, ice -6% | 1 | 4 | 300 | druids | ||
| 16 | 39.00 | energy magic level +6, fire magic level +3 Augments: Ultimate Energy Strike -> +14% critical extra damage, Ultimate Energy Strike -> +5% critical hit chance |
earth +8% | 1 | 4 | 270 | sorcerers |
| |
| 8 | 11.50 | magic level +2 Augments: Ultimate Terra Strike -> +33% base damage |
death +4% | 4 | 270 | druids |
| ||
| 16 | 42.00 | earth magic level +6, healing magic level +3 Augments: Ultimate Terra Strike -> +14% critical extra damage, Ultimate Terra Strike -> +5% critical hit chance |
ice +8% | 1 | 4 | 270 | druids |
| |
| 2 | 11.00 | magic level +1 Augments: Ultimate Energy Strike -> +33% base damage |
death +3% | 4 | 270 | sorcerers |
| ||
| 5 | 11.50 | mantra +6, fist fighting +2 Augments: Greater Tiger Clash -> +2.5% critical hit chance, Greater Tiger Clash -> +10% critical extra damage |
death +4% | 4 | 230 | monks |
| ||
| 3 | 12.50 | speed +15 Augments: Brutal Strike-> +33% base damage |
physical +5%, earth +5% | 1 | 4 | 270 | knights | ||
| 9 | 11.50 | distance fighting +2 Augments: Etheral Spear -> +40% base damage, Ethereal Spear -> +8% critical extra damage |
physical +4%, death +4% | 4 | 270 | paladins |
| ||
| 22 | 148.00 | sword fighting +3, club fighting +3, axe fighting +3 Augments: Brutal Strike -> -2s cooldown, Brutal Strike -> +10% critical extra damage |
physical +4% | 2 | 4 | 270 | knights |
| |
| 62.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Berserk -> +1% critical hit chance |
physical +5%, ice +12% | 1 | 350 | knights |
| |||
| 8 | 24.00 | mantra +15, fist fighting +3, magic level +1 Augments: Forceful Uppercut -> -15s cooldown |
ice +4% | 1 | 1 | 150 | monks |
| |
| 3 | 19.00 | speed +10, magic level +2, death magic level +1 Augments: Avatar of Storm -> -900s cooldown, Hell's Core -> +8% critical extra damage, Energy Wave -> +8% critical extra damage |
physical +2%, ice +8% | 1 | 4 | 500 | sorcerers |
| |
| 3 | 17.00 | speed +10, magic level +2, healing magic level +1 Augments: Avatar of Nature -> -900s cooldown, Eternal Winter -> +8% critical extra damage, Terra Wave -> +8% critical extra damage |
physical +2%, fire +8% | 1 | 4 | 500 | druids |
| |
| 11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
| 12 | 38.00 | sword fighting +4, axe fighting +4, club fighting +4 Augments: Avatar of Steel -> -900s cooldown, Fierce Berserk -> +8% critical extra damage |
physical +9%, death +6% | 4 | 500 | knights |
| ||
| 6 | 35.00 | mantra +10, fist fighting +4, magic level +2 Augments: Avatar of Balance -> -900s cooldown, Chained Penance -> +8% critical extra damage |
physical +4%, energy +8% | 4 | 500 | monks |
| ||
| 2 | 14.00 | magic level +1, earth magic level +1 Augments: Terra Wave -> +6.5% critical extra damage |
energy +8% | 1 | 4 | 350 | druids |
| |
| 2 | 14.00 | fist fighting +2 Augments: Spiritual Outburst -> +8% critical extra damage |
physical +2%, death +3% | 1 | 4 | 350 | monks |
| |
| 8 | 14.00 | magic level +2, fire magic level +2 Augments: Great Fire Wave -> +6.5% critical extra damage |
physical +2%, energy +6% | 2 | 4 | 350 | sorcerers |
| |
| 10 | 11.50 | sword fighting +3, club fighting +3, axe fighting +3, shielding +2 Augments: Berserk -> +10% critical extra damage |
physical +7%, fire +7% | 4 | 350 | knights |
| ||
| 17 | 130.00 | distance fighting +3, shielding +3 Augments: Divine Grenade -> +1% critical hit chance |
physical +3%, ice +8% | 2 | 4 | 350 | paladins |
| |
| 10 | 80.00 | mantra +17, fist fighting +4 Augments: Spiritual Outburst -> +1% critical hit chance |
physical +4% | 2 | 4 | 350 | monks |
| |
| 20.00 | magic level +5 Augments: Terra Wave -> +1% critical hit chance |
physical +2%, death +5% | 1 | 350 | druids |
| |||
| 62.00 | Augments: Berserk -> +1% critical hit chance |
physical +5%, ice +10% | 1 | 350 | knights |
| |||
| 2 | 17.00 | distance fighting +1, speed +10 Augments: Divine Grenade -> +8% critical extra damage |
physical +2%, energy +5% | 1 | 4 | 350 | paladins |
| |
| 20.00 | magic level +5 Augments: Great Fire Wave -> +1% critical hit chance |
physical +2%, energy +6% | 1 | 350 | sorcerers |
| |||
| 2 | 15.00 | distance fighting +1, speed +15 Augments: Divine Missile -> +5% critical extra damage |
fire +5% | 1 | 4 | 250 | paladins | ||
| 8 | 35.00 | distance fighting +2 Augments: Divine Missile -> +13% Base Damage |
physical +3%, energy +6% | 2 | 4 | 250 | paladins | ||
| 16 | 142.00 | shielding +3 Augments: Intense Wound Cleansing -> -120s cooldown |
physical +8% | 2 | 4 | 250 | knights | ||
| 15 | 44.00 | magic level +4 Augments: Wrath of Nature -> +8% Base Damage |
death +5% | 1 | 4 | 250 | druids | ||
| 9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> +50% Base Healing |
physical +4%, energy +2% | 4 | 250 | knights | |||
| 8 | 34.00 | magic level +2 Augments: Great Energy Beam -> +7% Base Damage, Great Death Beam -> +7% Base Damage |
fire +6% | 4 | 250 | sorcerers | |||
| 8 | 21.00 | magic level +2 Augments: Wrath of Nature -> +5% Critical Extra Damage |
death +3% | 2 | 4 | 250 | druids | ||
| 9 | 128.00 | mantra +15, fist fighting +4 Augments: Spirit Mend -> +8% base healing |
physical +2%, energy +5% | 2 | 4 | 250 | monks |
| |
| 2 | 9.00 | magic level +1 Augments: Great Energy Beam -> +5% critical extra damage, Great Death Beam -> +5% critical extra damage |
ice +6% | 1 | 4 | 250 | sorcerers | ||
| 17 | 135.00 | distance fighting +3, holy magic level +1 Augments: Strong Ethereal Spear -> +4% life leech |
energy +10%, earth -5% | 2 | 4 | 300 | paladins | ||
| 7 | 110.00 | mantra +11, fist fighting +1 Augments: Mystic Repulse -> +10% critical extra damage |
2 | 50 | monks |