FANDOM


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| pushobjects = Yes
 
| pushobjects = Yes
 
| walksthrough = None.
 
| walksthrough = None.
| ignoresfields = Fire, Energy, Poison
+
| walksaround = Fire, Energy, Poison
| immunities = None.
+
| senseinvis = ?
  +
| paraimmune = ?
 
| physicalDmgMod = 110%
 
| physicalDmgMod = 110%
 
| holyDmgMod = 80%
 
| holyDmgMod = 80%
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| sounds = {{Sound List|}}
 
| sounds = {{Sound List|}}
 
| notes = He's the boss of the [[Hunter]]s and [[Poachers]] in the [[Hunter Camp]], but also seems to be a researcher studying the culture of the [[Dworcs]]. While at first the man-eating Dworcs seemed rather passive towards them and everything was going as planned, things soon turned grim. After the young and inexperienced members of the group [[Jenkinson]] and [[Abrams]] first managed to be infected by a strange toxin, the Dworcs also suddenly turned on them. They ended up being gorily sacrificed and eaten before his eyes after dying a painful death from the poison. He wrote those experiences down in [[Note about Dworcs (Book)|his notes]], and from these it actually appears that he eventually died himself too. Here he is, however, very much alive.
 
| notes = He's the boss of the [[Hunter]]s and [[Poachers]] in the [[Hunter Camp]], but also seems to be a researcher studying the culture of the [[Dworcs]]. While at first the man-eating Dworcs seemed rather passive towards them and everything was going as planned, things soon turned grim. After the young and inexperienced members of the group [[Jenkinson]] and [[Abrams]] first managed to be infected by a strange toxin, the Dworcs also suddenly turned on them. They ended up being gorily sacrificed and eaten before his eyes after dying a painful death from the poison. He wrote those experiences down in [[Note about Dworcs (Book)|his notes]], and from these it actually appears that he eventually died himself too. Here he is, however, very much alive.
| behavior = Runs when in low health. He fixes himself on his target and is unlikely to change.
+
| behaviour = Runs when in low health. He fixes himself on his target and is unlikely to change.
 
| location = [[Hunter Camp]].
 
| location = [[Hunter Camp]].
 
| strategy = He's somewhat stronger than a regular [[Hunter]] so you shouldn't really struggle.
 
| strategy = He's somewhat stronger than a regular [[Hunter]] so you shouldn't really struggle.

Revision as of 10:31, October 17, 2016

Properties

Property Value
Combat Properties
Health Health Icon 500
Experience Experience Icon 550
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Arthom The Hunter
Classification Outlaws
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 110%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 80%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 10.8
July 21, 2015
Status Active
Help
Arthom the Hunter
You see Arthom The Hunter.

    Notes

    Hunters are outlaws that dwell in the large forests of Tibia. They do not only hunt animals but also attack travellers and adventurers. Although they are not strong, they are very deadly due to their quickness and their bows.

    He's the boss of the Hunters and Poachers in the Hunter Camp, but also seems to be a researcher studying the culture of the Dworcs. While at first the man-eating Dworcs seemed rather passive towards them and everything was going as planned, things soon turned grim. After the young and inexperienced members of the group Jenkinson and Abrams first managed to be infected by a strange toxin, the Dworcs also suddenly turned on them. They ended up being gorily sacrificed and eaten before his eyes after dying a painful death from the poison. He wrote those experiences down in his notes, and from these it actually appears that he eventually died himself too. Here he is, however, very much alive.

    Abilities

    Melee (0-?), Arrow (0-135?), Explosion Berserk (Bleeds you), Small Stone (3x3 smoke effect, does nothing).

    Damage Taken From Elements

    • Physical
      +10%
    • Holy
      -20%
    • Death
      +0%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Hunter Camp.

    Behaviour

    Runs when in low health. He fixes himself on his target and is unlikely to change.

    Strategy

    He's somewhat stronger than a regular Hunter so you shouldn't really struggle.

    Community content is available under CC-BY-SA unless otherwise noted.