This comparison tables shows the reduction that some hits have on certain sets.
Notes:
- Armor reduction will only apply when damage crosses the shield.
- The damage armor needs to reduce may be lower than original damage because of the shield reduction.
- Hits shown are minimum/maximum after armor reduction.
- Having a summed armor value with an odd number protects you the same as having the next lower even number (i.e. 35 total armor protects the same as 34 total armor).
Legs with an odd armor value[]
Notes: This shows which legs are better in case your total armor value with no legs is an odd number.
Hit | |||
---|---|---|---|
10 | 2/5 Worst | 2/5 Worst | 1/5 Best |
30 | 22/25 Worst | 22/25 Worst | 21/25 Best |
50 | 41/44 Best | 42/45 Worst | 41/45 |
100 | 90/93 Best | 91/94 | 91/95 Worst |
200 | 187/190 Best | 189/192 | 191/195 Worst |
400 | 381/384 Best | 385/388 | 391/395 Worst |
800 | 769/772 Best | 777/780 | 791/795 Worst |
Legs with an even armor value[]
Note: This shows which legs are better in case your total armor value with no legs is an even number.
Hit | |||
---|---|---|---|
10 | 4/6 Worst | 2/5 Best | 3/6 |
30 | 24/26 Worst | 22/25 Best | 23/26 |
50 | 43/45 | 42/45 Best | 43/46 Worst |
100 | 92/94 | 91/94 Best | 93/96 Worst |
200 | 189/191 Best | 189/192 | 193/196 Worst |
400 | 383/385 Best | 385/388 | 393/396 Worst |
800 | 771/773 Best | 777/780 | 793/796 Worst |
Blocking Sets[]
Blocking Set 1 | |||
---|---|---|---|
Hit | |||
50 | 6/23 | 5/23 Best | 6/24 Worst |
100 | 50/67 | 49/67 Best | 51/69 Worst |
200 | 135/152 Best | 135/153 | 139/157 Worst |
400 | 308/325 Best | 308/326 | 316/334 Worst |
800 | 651/668 Best | 655/673 | 670/688 Worst |
Mage Sets[]
Mage Set 1 (to get more protection) | ||
---|---|---|
Hit | ||
50 | 16/32 Best | 19/32 Worst |
100 | 65/81 Worst | 66/79 Best |
200 | 163/179 Worst | 159/172 Best |
300 | 261/277 Worst | 252/265 Best |
400 | 359/375 Worst | 345/358 Best |
800 | 751/767 Worst | 717/730 Best |