Property Value
Combat Properties
Health Health Icon.gif 3800
Experience Experience Icon.gif 2900
Speed Haste Icon.gif 220
Armor Armor Icon.gif 66
Est. Max Dmg 100? (excluding mana drain)
Summon (not possible)
Convince (not possible)
General Properties
Name Armadile
Classification Geo-Elementals
Spawn Type Regular
Bestiary Properties
Class Magical
Difficulty Hard
Occurrence Uncommon
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 95%
Earth 0%
Fire 80%
Death 55%
Energy 85%
Holy 85%
Ice 85%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 9.6
July 11, 2012
Status Active
You see an armadile.
  • Creak!


The gnomes tell stories that the armadile once lived in deep enclosed caverns with other creatures in a form of harmony. Due to seismic activity their natural habitat was destroyed, but they managed to escape into an underground tunnel that had opened up. In the new environment they were able to escape their natural predators more easily and had less competition for nourishment. And so they prospered and became a plague for the depths of the earth, mainly invading gnomish holdings for their abundance of what the armadile consider food. As omnivores the armadile are a nuisance when encountered alone, but a threat when run into in greater numbers. Not only do they attack other creatures to devour them or destroy their food sources, their aimless digging and mineral eating often completely destroys the stability of caves and tunnels. Since there are no means to drive the Armadile out, the only solution is to exterminate them or to abandon areas with severe Armadile infestation. The main approach to identify natural competitors or threats to the Armadile have yet to meet with success. It is likely that whatever scares the Armadile off will probably be even worse itself.

The update teaser introducing the Armadile groups them with Crystalcrushers. Although the two are likely related, they are not found in vicinity of each other.


Melee?, Mana Drain (430-550), Great Fireball (causes Drunkenness), Invisibility.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Warzone 1.


Armadiles will stand at a distance and shoot at their target.


The Armadile is a nuisance at best. They do not cause much damage but they do drain a lot of mana. Although Fire and Energy Fields are effective at blocking them, it's not really worth doing so. Try to trap them so that they cannot run, or let them run and continue with your hunt/quest. If there is a group of monsters, kill the armadile last because he poses the least threat.

Community content is available under CC-BY-SA unless otherwise noted.