Property Value
Combat Properties
Health Health Icon.gif 5000
Experience Experience Icon.gif 4700
Speed Haste Icon.gif 200
Armor Armor Icon.gif 70
Elements Death, Physical, Energy
Est. Max Dmg 2300
Summon (not possible)
Convince (not possible)
General Properties
Name Arachnophobica
Classification Arachnids
Spawn Type Regular
Bestiary Properties
Class Magical
Difficulty Hard
Occurrence Common
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 50%
Energy 50%
Holy 140%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at 6
Walks around
Walks through Energy
Other Properties
Version 12.00
December 03, 2018
Status Active
You see an arachnophobica.
  • Tip tap tip tap!


The mounting nightmare that took a hold in the realms of the dream-born has twisted and malformed much of the animal life of those places. It was the arachnophobica who put an end to most of them. It's a mute point to argue if the arachnophobica is a twisted form of giant spider, an enlarged and mutated common spider or was born out of subconscious fears. What matters is, that the nightmare created a ferocious beast that seems to feed on the fears but also the lifeblood of its victims. Albeit capable of weaving webs, the archanophobica rarely bothers to do so and rather relies on its speed and lethal strength. In its hunting behavior the beast displays an unnerving amount of cunning and malice. It's able to prepare an ambush and prepare its attacks with others of its kind. It also seems to enjoy the fear of its victims and is known to play vile games of cat and mouse with a prey, often relying on a series of vicious, power draining attacks rather then an early finishing blow. It merciless weeds out all the misshapen and weaker creatures born of the nightmare and in the long run may enforce an unnatural selection of the nightmare-born, that will lead to generations of even more vicious creatures, if the said nightmare can't be stopped. The only positive thing that might be said about this disgusting abomination is, that its brutal viciousness does not even stop at their own kind and the hatching of a batch of arachnophobica eggs is an orgy of slaughter and cannibalism that only a few of them survive - often only to be devoured by their parents.


Melee (0-400), Death Bomb on target (250-350), Sudden Death (200-300), Die Effect Beam (150-300), Death Berserk (200-300), Energy Wave (200-350), Yellow Sparks bomb on itself (200-300)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Fights in close combat. An arachnophobica will retreat at 6 (0.12%, deep red) health.


None of its attacks hits very hard, however, it will often use several of them at the same time dealing massive combos.


(Loot Statistics)

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