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| location = [[Ankrahmun Library Tomb]], [[Stone Tomb]], [[Peninsula Tomb]] deep in [[Larva Cave]]s (found beneath steps underground), [[Arena and Zoo Quarter]] and beneath [[Fenrock]].
 
| location = [[Ankrahmun Library Tomb]], [[Stone Tomb]], [[Peninsula Tomb]] deep in [[Larva Cave]]s (found beneath steps underground), [[Arena and Zoo Quarter]] and beneath [[Fenrock]].
 
| strategy = A hunting team should consist of a single blocker and one or more shooters. [[Paladin]]s with [[Distance Fighting]] of 65+ are welcome, maybe with a couple [[Summon Creature|summoned]] [[Demon Skeleton]]s. [[Mage]]s should attack using a [[Rod]]/[[Wand]], together or optionally with [[Summon Creature|summoned]] [[Demon Skeleton]]s, [[Flame Strike]], or [[Fireball]]/[[Icicle (Rune)|Icicle]] runes. In case the team decides to use Demon Skeletons and there is no [[Druid]], or the druid is not yet on the required level to [[Mass Healing|mass heal]] on the [[Party]], don't forget to bring some [[Intense Healing Rune|IHs]] to heal the Demon Skeletons from time to time. Low level blockers should consider wearing a [[Silver Amulet]] to reduce part of the [[Poison]] damage received when hunting Ancient Scarabs.<br>A [[Sorcerer]] with a [[blocker]] can hunt these easily and get a lot of [[experience]] in a short amount of time. The [[knight]] lures 2+ Ancient Scarabs then the [[Sorcerer]] uses [[Fire Wave]] to kill. [[Druid]] can use this tactic too by using [[Ice Wave]]<br><br>
 
| strategy = A hunting team should consist of a single blocker and one or more shooters. [[Paladin]]s with [[Distance Fighting]] of 65+ are welcome, maybe with a couple [[Summon Creature|summoned]] [[Demon Skeleton]]s. [[Mage]]s should attack using a [[Rod]]/[[Wand]], together or optionally with [[Summon Creature|summoned]] [[Demon Skeleton]]s, [[Flame Strike]], or [[Fireball]]/[[Icicle (Rune)|Icicle]] runes. In case the team decides to use Demon Skeletons and there is no [[Druid]], or the druid is not yet on the required level to [[Mass Healing|mass heal]] on the [[Party]], don't forget to bring some [[Intense Healing Rune|IHs]] to heal the Demon Skeletons from time to time. Low level blockers should consider wearing a [[Silver Amulet]] to reduce part of the [[Poison]] damage received when hunting Ancient Scarabs.<br>A [[Sorcerer]] with a [[blocker]] can hunt these easily and get a lot of [[experience]] in a short amount of time. The [[knight]] lures 2+ Ancient Scarabs then the [[Sorcerer]] uses [[Fire Wave]] to kill. [[Druid]] can use this tactic too by using [[Ice Wave]]<br><br>
'''[[Mage]]s''' Since the update, [[Fireball]] runes can be used to kill these creatures effectively. High Magic Level is recommended. At level 40+ a [[Mage]] can hunt these without [[Magic Shield]] by luring them one at a time to the stairs while using [[Flame Strike]] and a [[rod]]/[[wand]] and continue [[stairhopping]] or running until they die. You should be ready to heal if your [[HP]] goes under 300, since otherwise you can die by an unfortunate combo. If more than 1 Ancient Scarab is lured, then you should use [[Great Fireball|GFBs]] or [[Avalanche (Rune)|Avalanches]] to kill it fast, since 2 at a time can kill you in the wink of an eye. You should also keep some [[Great Fireball|GFBs]] or [[Avalanche (Rune)|Avalanches]] handy in case you get two or more [[Larva|larvae]] or [[Scarab|scarabs]] on you which will break your shielding. [[Druid]]s can hunt these as soon as they are able to cast the [[Mass Healing]] spell: [[Summon Creature|summon]] two [[Demon Skeleton]]s, get a strongest [[Rod]] (i.e [[Hailstorm Rod]]) ready and attack the target; heal the [[Demon Skeleton|DS]] on low [[Hit Points|hp]] with Mass Healing. [[High Level]] [[Sorcerer]]s can hunt these using [[Energy Wave]] to kill 2 or 3 at a time. Mid to High [[Level]] [[Sorcerer]]s can also lure large amounts of Ancient Scarabs to the stairs before using [[Hell's Core]], gaining large amounts of [[experience]] at once, though there is relatively higher risk.<br>
+
'''[[Mage]]s''' Since the update, [[Fireball]] runes can be used to kill these creatures effectively. High Magic Level is recommended. You should be ready to heal if your [[HP]] goes under 300, since otherwise you can die by an unfortunate combo. If more than 1 Ancient Scarab is lured, then you should use [[Great Fireball|GFBs]] or [[Avalanche (Rune)|Avalanches]] to kill it fast, since 2 at a time can kill you in the wink of an eye. You should also keep some [[Great Fireball|GFBs]] or [[Avalanche (Rune)|Avalanches]] handy in case you get two or more [[Larva|larvae]] or [[Scarab|scarabs]] on you which will break your shielding. [[Druid]]s can hunt these as soon as they are able to cast the [[Mass Healing]] spell: [[Summon Creature|summon]] two [[Demon Skeleton]]s, get a strongest [[Rod]] (i.e [[Hailstorm Rod]]) ready and attack the target; heal the [[Demon Skeleton|DS]] on low [[Hit Points|hp]] with Mass Healing. [[High Level]] [[Sorcerer]]s can hunt these using [[Energy Wave]] to kill 2 or 3 at a time. Mid to High [[Level]] [[Sorcerer]]s can also lure large amounts of Ancient Scarabs to the stairs before using [[Hell's Core]], gaining large amounts of [[experience]] at once, though there is relatively higher risk.<br>
 
To lower earth damage you receive you can wear some parts of [[Terra Set]] and a [[Silver Amulet]].<br>'''[[Knight]]s''' May hunt these solo at the same level you would hunt [[Giant Spider]]s, but only at higher levels will get profit out of the hunting. [[High Level]] knights can [[Luring | lure]] some Ancient Scarabs and finish them all off with [[Exori]]'s. Most damage a knight will receive is from the [[Poison]].
 
To lower earth damage you receive you can wear some parts of [[Terra Set]] and a [[Silver Amulet]].<br>'''[[Knight]]s''' May hunt these solo at the same level you would hunt [[Giant Spider]]s, but only at higher levels will get profit out of the hunting. [[High Level]] knights can [[Luring | lure]] some Ancient Scarabs and finish them all off with [[Exori]]'s. Most damage a knight will receive is from the [[Poison]].
 
| loot = 0-230 [[gp]], 0-4 [[Scarab Coin]], [[Magic Light Wand]], [[Plate Armor]], 0-4 [[Small Amethyst]] (semi-rare), [[Ancient Amulet]] (semi-rare), [[Scarab Amulet]] (rare?), 0-3 [[Small Emerald]] (rare), [[Strong Health Potion]] (rare), [[Daramanian Waraxe]] (very rare), [[Scarab Shield]] (very rare), [[Terra Hood]] (very rare).
 
| loot = 0-230 [[gp]], 0-4 [[Scarab Coin]], [[Magic Light Wand]], [[Plate Armor]], 0-4 [[Small Amethyst]] (semi-rare), [[Ancient Amulet]] (semi-rare), [[Scarab Amulet]] (rare?), 0-3 [[Small Emerald]] (rare), [[Strong Health Potion]] (rare), [[Daramanian Waraxe]] (very rare), [[Scarab Shield]] (very rare), [[Terra Hood]] (very rare).

Revision as of 14:50, August 6, 2009

Properties

Property Value
Combat Properties
Health Health Icon 1000
Experience Experience Icon 720
Est. Max Dmg 380+ (not including summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Ancient Scarab
Classification Insects
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 70%
Earth 0%
Fire 120%
Death 100%
Energy 80%
Holy 100%
Ice 105%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Ancient Scarab
You see Ancient Scarab.

Notes

Larva's final stage and this stage starts with larva then scarab then Ancient Scarab, they are almost as powerful as a Giant Spider, but can be more dangerous since they can paralyze you, and it is not uncommon to get 2 or 3 on you at once in the Larva Caves.

Abilities

Melee (0-210), Envenom (15-145), Poisoning Storm 22-26 hp/turn, Paralysis, Haste, Summons 0-3 Larva.

Damage Taken From Elements

  • Physical
    -30%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +20%
  • Energy
    -20%
  • Ice
    +5%
  • Earth
    -100%

Location

Ankrahmun Library Tomb, Stone Tomb, Peninsula Tomb deep in Larva Caves (found beneath steps underground), Arena and Zoo Quarter and beneath Fenrock.

Behaviour

Strategy

A hunting team should consist of a single blocker and one or more shooters. Paladins with Distance Fighting of 65+ are welcome, maybe with a couple summoned Demon Skeletons. Mages should attack using a Rod/Wand, together or optionally with summoned Demon Skeletons, Flame Strike, or Fireball/Icicle runes. In case the team decides to use Demon Skeletons and there is no Druid, or the druid is not yet on the required level to mass heal on the Party, don't forget to bring some IHs to heal the Demon Skeletons from time to time. Low level blockers should consider wearing a Silver Amulet to reduce part of the Poison damage received when hunting Ancient Scarabs.
A Sorcerer with a blocker can hunt these easily and get a lot of experience in a short amount of time. The knight lures 2+ Ancient Scarabs then the Sorcerer uses Fire Wave to kill. Druid can use this tactic too by using Ice Wave

Mages Since the update, Fireball runes can be used to kill these creatures effectively. High Magic Level is recommended. You should be ready to heal if your HP goes under 300, since otherwise you can die by an unfortunate combo. If more than 1 Ancient Scarab is lured, then you should use GFBs or Avalanches to kill it fast, since 2 at a time can kill you in the wink of an eye. You should also keep some GFBs or Avalanches handy in case you get two or more larvae or scarabs on you which will break your shielding. Druids can hunt these as soon as they are able to cast the Mass Healing spell: summon two Demon Skeletons, get a strongest Rod (i.e Hailstorm Rod) ready and attack the target; heal the DS on low hp with Mass Healing. High Level Sorcerers can hunt these using Energy Wave to kill 2 or 3 at a time. Mid to High Level Sorcerers can also lure large amounts of Ancient Scarabs to the stairs before using Hell's Core, gaining large amounts of experience at once, though there is relatively higher risk.
To lower earth damage you receive you can wear some parts of Terra Set and a Silver Amulet.
Knights May hunt these solo at the same level you would hunt Giant Spiders, but only at higher levels will get profit out of the hunting. High Level knights can lure some Ancient Scarabs and finish them all off with Exori's. Most damage a knight will receive is from the Poison.

Loot

0-230 gp, 0-4 Scarab Coin, Magic Light Wand, Plate Armor, 0-4 Small Amethyst (semi-rare), Ancient Amulet (semi-rare), Scarab Amulet (rare?), 0-3 Small Emerald (rare), Strong Health Potion (rare), Daramanian Waraxe (very rare), Scarab Shield (very rare), Terra Hood (very rare).

(Loot Statistics)

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