Go to Edron's Magic Academy and talk to Spectulus, again, ask about Yselda and say yes. He will tell you about Yselda's Curse and instruct you to follow Galthen's steps in Bounac.
Lost Satchel[]
On the southern part of Bounac, walk west to a house where you'll find An Idol, here. Use the ritual notes on the floor in front of it to receive a message:
Staring at the writing you begin to decipher a letter. Then another and another. The symbols seem to wriggle and move: VBOX
Show Text
You read the following.
Ancient notes from the knight Galthen, written specifically about disturbing events in and around the then young enclave of Bounac. A particularly long and detailed passage deals with the disappearance of a woman. Presumably due to a curse. The disappearance and heritage of the woman in great length with every clue known to Galthen at the time being meticulously recorded by the knight himself.
Greet An Idol saying VBOX ('Death' in Jekhr) and you'll be teleported to a small cave. Inside it, just walk south until you find a dead tree and use it to obtain Galthen's Satchel with an Artefact Box and a Parchment with the text shown to the right. You'll be automatically teleported out after some seconds.
Note: You can obtain new Galthen's Satchels from the dead tree every 30 days.
Return to Kesar and report your progress using the keyword Yselda.
You'll now have access to the Bounacean Lion, a place infested with Crypt Warrior. Go past the gate here to enter the dungeon. Go down the stairs, then south-west and down again. Go around the cave to reach the Sulphur Pool shown to the right, where you'll be teleported.
Trees of Life[]
You're now in the Forest of Life. Find the Soup Kettle on the lowest floor all the way to the south-east, here. You'll need the following ingredients to prepare a soup:
Use all of them on the Kettle and then use the Kettle.
Megasylvan Yselda[]
You'll be able to fight Megasylvan Yselda now. From the Kettle, go to the big room nearby and levitate up the ramp. Go south and walk near the trees to be teleported to a small room. You can fight Yselda with a team of up to 5 players. To make her vulnerable, say the words DEMIHBOULDR, SOMMBHA and WITHER in the NPC or Local Chat.
There are two possible ends to this fight. If you simply kill Yselda and let any of her Megasylvan Saplings die (there's four in total, one in each corner), you'll still be able to complete part of the quest. To go even further, however, you need to keep her four Megasylvan Saplings alive the entire fight.
The Saplings can be healed by players. The recommended strategy is to have a full team of 5 players with as many mages as possible. All players should have at least 100 Ultimate Healing Runes each. The Saplings constantly take 1000 damage during most of the fight, so they must be healed non-stop. Organize your team so the best healing power (mages) is focused on the south saplings, while others take turns between attacking and healing the northern saplings. Nevertheless, it's important that all players attack Yselda a few turns so they also get participation and loot.
Either way, after the fight say hi to Yselda in NPC form. The dialog will vary depending on the method you used to defeat her. You will receive the achievement Woodcarver. Leave the boss room through the (somewhat hidden) teleport to the south.
From now on, you can use a shortcut between the Forest and the Surface. The shortcut is located one floor up the exit of Yselda's lair, here.
Galthen has also explored an ancient lost city called Iksupan. To follow his steps, start by going to Tiquanda and walking close to the Writ at the ruins on the location shown on the map. You'll get the message "A sign reads: 'Sealed by the Inquisition at official behest of Chaplain Sandomo'" and a quest log update.
The Key Intihuatac[]
The writ will lead you to Sandomo, an NPC in Roshamuul at The Inquisition's camp, here. Ask him about the door, and then follow the conversation by saying yes, grandfather, key, and diary. You'll receive a Piece of an Ancient Disc and a Crumbled Diary Page. Use the diary to add the locations of the two other Disc pieces to your map (You add the specific locations of the last known whereabouts of each piece from the diary to your map.).
The second piece is at Folda. At the island, go down the dungeon then all the way east to the location shown on the map. There, use a Pick or equivalent between the two ornamented tiles covered in debris and go down. Open the Pile of Bones to get a Fragment of an Ancient Disc.
The final piece of the key is at Oramond. For this part, make sure you have the 5 Nails with you. Go to the north-eastern Minotaur camp, then up the ramp at the center of the camp (here), up another floor, then south, and down twice, until you arrive here. Then, do the following:
Use the Wet Boards, while having the 5 Nails in your inventory, to create a raft. Note that you will not get any new item. With a few nails you manage to build a fragile little raft. This could take you to the smaller cliffs near the shore..
Use the Sturdy Bollard south of you to travel to a small island nearby. You gently push the fragile makeshift raft into the water and make your way to a small cliff over yonder.
Now you will have access to Iksupan. Go back to the ruins in Tiquanda where you first started and use the Key on the inscriptions to enter the secret City of Gold. Once inside, you can go straight to the fight against their leader, Ahau. To do so, find your way to the third floor and then go all the way north. You'll find an area with lava and some stones on which you can walk on, until you reach a room with two blue flames. The north flame leads to the room with a lever, where you can start the fight with a team of up to 5 players.
Note: On the third floor of Iksupan there are some walkable lava tiles that deal damage proportional to the character's max health. Avoid map-clicking in this area and pay attention to your surroundings.
The fight against Ahau is relatively simple. Initially, you will find him along with two Cursed Apes. Start killing the boss at the middle of the room. It can be trapped by the throne. When it's about to die, it will heal to full health, explode dealing 500 Earth Damage and spawn another Cursed Ape. Furthermore, walkable lava streams on the left and right side of the rooms will appear, which is why you should stand at the center.
Every time Ahau dies, this process will repeat, with the lava area increasing, until its killed a fourth time and doesn't heal back.
Note: If you have obtained Daedal Chisels from Iks Ahpututus, you can use them to break the amphoras in the room at the beginning of the fight. Each Amphora corresponds to one of Ahau's extra life. Since the Chisels are relatively rare and the fight not very complex, you'll won't have them for every fight, however, which is not a problem.
After defeating Ahau, begin a conversation with the ghost known as Ahau's Dead Chamberlain, positioned outside the lever room for Ahau. Accept the assistance offered, granting access to utilize the spherical teleporter within the room, transporting you closer to the deep undercity.
Proceed through the corridor, ascending the stairs, which lead to a tomb featuring an eastern aperture. Descending down the hole leads to Iksupan Last Stand, and introduces encounters with new, more formidable creatures compared to those encountered earlier in Iksupan. This initial section serves as an opportunity to confront and acclimate to the increased strength of adversaries. Throughout the entirety of the quest, you'll encounter creatures such as Iks Yapunacs, Mitmah Seers, and Mitmah Scouts in this area and beyond.
Traps to Iksupan Undercity[]
Note: The keys obtained in this quest don't have a fixed order and because of that the order of the following sections is just a suggestion. Do them in the order that works better for you.
You need to walk around and find your way to corridor leading to the northern area and ladders to a floor downstairs but there's a catch. On your way north there will be some spike traps on the ground. Stepping on them will reduce a counter next to your character's name, and reaching zero will get your teleported back to the beginning, forcing you to try again. Apart from the creatures themselves there are no dangers in reaching 0 in the counter.
Players with the first addon of the Ancient Aucar Outfits will have their counters starting at 99 for this part while other players will start at 3.
Atab[]
The east key is obtained as a loot from the boss Atab. You can find the boss here and defeating it for the first time will grant you The Mitmah East Key.
Here you want to make most damage to the boss as it grants you access to a sealed room located northwest on the same floor.
Note that if you have the first addon of the Ancient Aucar Outfits you might be teleported to an arena to have a more excluded fight with the boss.
Obtaining the Mitmah East Key
Transferred Content[]
For the second key you basically just need to use a chest but the content of the chest can be transported around, making it slightly more annoying. There are three possible chests you: one closer to the underground entrance, one southeast from Atab's arena, and one in the northwest sealed room.
Remembering that a player can only enter the northwest sealed room if it killed Atab and dealt most of the damage to it.
Now walk towards another spheric teleporter that will lead you to the pipelines hub. You can either walk north past the Enormous Statue of Tukh then follow the path east to the teleporter or levitate up for a shorter path (levitate spot is marked with the red up arrow below).
Here you have to repair pipelines by using levers located in different directions. In the main room you also have levers but these are used to grant you permission to use the door in the same direction (for example, if you use the south lever you will be granted access to the south door, etc). There's no specific order and you can always change your option if needed.
Use the lever, run along the corridor of the chosen area and use the lever to repair the pipelines. At total there are four pipelines to be repaired, one in each direction. When you're done you'll receive the following message: All pipelines active, something very large down below rumbles and shifts..
Now you have access to a room here and by using the ornate case you'll receive The Mitmah West Key.
Waterworks hub
South pipeline
West pipeline
North pipeline
East pipeline
Obtaining the Mitmah West Key
Sacred Waters[]
Walk north from the main room and use the stairs to go one floor down. Close to the stairs you will find an empty bucket near a lizard statue. Use an Ancient Iks Ritual Chalice, very rare loot from Iks Yapunacs, on the bucket and a ritual will get started, summoning multiple Ancient Ugly Monsters and a Ritualwater.
Push the Ritualwater north, accoss the bridge and until one of the two Empty Basins, one located west and the other east. When reaching the goal you'll complete the ancient Iks water ritual, all Ancient Ugly Monsters will transform into Cursed Apes, and be granted access to the walk through the gates located north.
Your goal is to consecrate 3 doors in the Iksupan area. Both the underground and the levels closer to the entrance to Iksupan have doors, but a good suggestion is checking the corridor just west from the enormous Tukh statue.
After consecrating the doors you have access to a new room and you can get the fourth key, The Mitmah North Key, in a skeleton corpse (here).
With all four keys continue walking north and use the Monumental Gate to reach the final area.
Obtaining Pilchi with Paint
Example of consecrating a door
Consecrating the third and last door
Obtaining the Mitmah North Key
Mitmah Vanguard[]
Battle recommendations:
Equip Energy Damage Protection during this fight.
Now you have to face Mitmah Vanguard, the final boss of this part of the quest. This boss is not complex but it causes high damage with its energy UE.
The fight starts with Mitmah Vanguard and some other creatures from the area directly attacking you. It is recommended to take control of the boss and creatures with a knight's Challenge (you can't do anything about the Mitmah Scout as Chivalrous Challenge does not work in boss rooms) and have the other players attack from distance.
As mentioned, the boss main damage come from its energy UE, so make sure to be equipped with as much energy protection you can or feel needed. Do as much damage as you can and pay attention to what the boss is saying as they highlight what mechanic will trigger next:
FEAR THE CURSE!
This indicates the boss will root players within a long range from the boss followed by a teleport to a random location in the room and an energy UE. The UE causes around 6,000 energy damage, so if you feel like you won't survive it in case the boss teleports close to you, make sure to quickly equip a Shockwave Amulet and/or protect yourself with Energy Ring, Magic Shield and Protector.
The teleports take place in predetermined locations in the room which means some places in the room will always be safe in every fight. Use this information to position yourself and instruct your team for a safer fight.
NOW TREMBLE!
This indicates another UE is coming up, this time without a root or a random teleport. Once again, analyse your health points and prepare yourself.
Keep on doing damage until the boss is dead. At the end of the fight you'll be rewarded the Museum Goer achievement and the second addon of the Ancient Aucar Outfits.
Transcripts[]
Galthen and the Lost Queen[]
Kesar the Younger[]
Player : yselda
Kesar the Younger: Yselda... my Yselda. What do you know about her, hero of Bounac? Player : <say anything>
Kesar the Younger: Wait, before you say anything - you truly have earned my trust and the goodwill of all the people of Bounac. However, this matter is of the most delicate nature. ...
Kesar the Younger: Her name is merely a whisper accross these lands and I dare not summon the cruel ghosts of our cursed past. ...
Kesar the Younger: Yselda, my beloved wife has been taken from me. I am sure of it. Dark forces far beyond my control took a part in this malicious play. ...
Kesar the Younger: Someone, or something... took her. Away from me, away from Bounac I fear and into the depths of a dark misery not even the foulest of creatures could have conjured up. ...
Kesar the Younger: I've seen it. I have seen her. Standing there, just standing. Trying to talk to me. Shrouded in a black mass ...
Kesar the Younger: I visited a seer, Lesh, he showed me her dark fate. To this day I battle the dreams I paid this unsettling knowledge with. ...
Kesar the Younger: She is not dead, nor is she alive. She just stands there, waiting. Breathing, watching. Excuse me, I cannot bear these thoughts much longer.
Player: yselda
Lesh the Seer: Yselda, yes... poor, dammed Yselda. Kesar is all but in distress since her disappearance. Unfortunately, I inherited the gift of sight. ...
Lesh the Seer: And Kesar, our king sent after this very seer you are talking to right now, for me to find her... Yselda. ...
Lesh the Seer: Yet I couldn't please the king, nor could I soothe his soul. ...
Lesh the Seer: What is the true curse? The curse itself or to witness a curse as the most powerful man in the lands yet unable to step in and make a change? ...
Lesh the Seer: I showed Kesar what happened to his beloved. A curse, terrible and dark. She left to find answers to questions she didn't know the past planted in her. ...
Lesh the Seer: She lives, yet sits in the dark, still, without motion. Waiting, ever waiting and watching. I gave the king this vision, for he asked for it. ...
Lesh the Seer: He was never the same since. But... there is still hope. I saw a knight. No, not you, hero. An old, weary knight - yet did flames of zeal burn strong in him. ...
Lesh the Seer: He was on a path to find a lost one, much the same as you. But it is not that path which now crosses your own. ...
Lesh the Seer: He was here, generations ago, investigating events much similar to what currently unfolds. Find the trace of the knight Galthen. ...
Lesh the Seer: He left Bounac for Edron to council the mages, follow him.
Player : Yselda
Spectulus: That name... it means something to you, yes? Do you want to tell me about it? Player : yes
Spectulus: I see, so the king of Bounac, Kesar the Younger has lost his betrothed. Hmm, by what you described to me, her disappearance seems to be connected to a curse. ...
Spectulus: I have an idea! You see, some time ago I was conducting experiments with plants regarding their abilities to root, most notably a young oak tree. ...
Spectulus: Trees have a remarkable way of... ah yes, your impatient eyes tell me that you're not here for botanical studies. So, where was I? ...
Spectulus: Ah yes, so I was looking for academic publications on the subject and between 'Two Ferns', an abridged version of a popular book on forest flora, and 'Tree out of Four', I remembered it. ...
Spectulus: Carnisylvans', a collection of notes from an investigation of an island enclave by the name of Bounac. Conducted by elder mages from the Edron academy as well as the honourable knight and former Edron citizen Galthen. ...
Spectulus: A large portion of this work is dedicated to trees, you know. However, much of it has been hastily written down without much resear
Spectulus: As you may already have guessed, it didn't prove very useful for my current endeavour - yet, while consistently disturbing, I found its contents... ...
Spectulus: ...remarkably memorable. A great curse seems to transform people into a form of... wooden facsimile of a human being. ...
Spectulus: Look, I know this sounds strange but a lot of the crude conclusions from the older mages rang true. ...
Spectulus: A form of biological curse forced females to tranform after giving birth, conduct a strange ritual on their children and... ...
Spectulus: Wander out into the dark, leaving everything behind. Never to return and ultimately to carry out a complete metamorphosis. ...
Spectulus: If that's what happened to Kesar's Yselda, she might have gone to find a place to fully metamorph. ...
Spectulus: If my own conclusions at this point are any indication, we should try to look for a large cave or tunnel underground. ...
Spectulus: Bounac is an island, not many ships have left from there during the siege as far as I know so chances are slim that she ever left it that way. ...
Spectulus: Since people didn't see her leave and no body was found, I assume she took a path known to the royal court of Bounac exclusively. ...
Spectulus: At first you should try to find out what Galthen discovered. Maybe he left some traces in Bounac. You should go there and look for secret areas, cellars, places off-limits to everyone but the king himself. ...
Spectulus: Convince the king to give you every key to every secret of the enclave, it will be your only hope to find out what happened to Yselda.
Player: Yselda
Innkeeper Alphonse: I know why you're asking this. Is it because of the tragedy of her life? The burden, our beloved Kesar has to carry still? Player: yes
Innkeeper Alphonse: There was a knight, Galthen, I assume the name already rings a bell since you're interested in the story of poor Yselda. ...
Innkeeper Alphonse: My Father told me of him, I remember the story very well for he was most disturbed by its implications. You know, my father was not an easy man to frighten... ...
Innkeeper Alphonse: But this tale? Well, let's just say he wasn't about to forget what Galthen had to say for he visited the Lionheart back in the day when my father was still young. ...
Innkeeper Alphonse: After a long and delightful evening in the inn, the old knight loosened up a bit. He told my old man that he was on an investigation of a strange cult. ...
Innkeeper Alphonse: I do not know if all this is related to a cult that actually existed or if it was a cult at all, I'm only telling you what I was told. ...
Innkeeper Alphonse: He told my father of strange occult rituals and that noblewoman, princesses were disappearing to follow an unknown path, never to be seen again. ...
Innkeeper Alphonse: A young woman with no relation to Kesar, the father of Kesar the Younger was about to be married to a knight from the original order of knights who founded this enclave. ...
Innkeeper Alphonse: The woman was already pregnant, which was quite a problem for the young couple but the fact was not known to anyone yet but the couple themselves - and the old knight Galthen as it turned out. ...
Innkeeper Alphonse: Give me a second, I have to take care of the most unnerving customer over at the second to last table in the back. Tell me if you want to continue, alright? Player : yes
Innkeeper Alphonse: Yes. So, sorry for that but the customer is king in Bounac, especially if the king himself refuses to bask in these honours himself. ...
Innkeeper Alphonse: Where was I? Ah yes, the young couple. So it turns out Galthen helped the couple cover their secret and get married in the end, however... ...
Innkeeper Alphonse: The woman fell victim to a cruel ritual or part of a cult tradition for she disappeared not long after giving birth to her daughter. ...
Innkeeper Alphonse: Just as she was about to recover, she left Bounac, never to be seen again, not a word to the young father or anyone in the enclave. ...
Innkeeper Alphonse: Galthen could not bring her back, but he could explain some of the events behind her disappearance. Apparently she had to go to a secret place, to die. ...
Innkeeper Alphonse: She also conducted a strange ritual the night her daughter was born. When her husband was alerted by noises in the middle of the night, he first assumed that his wife was sleepwalking, due to the stress and pain of being in labour and giving birth. ...
Innkeeper Alphonse: However, she was mumbling in a strange tongue, seemingly dreaming while fully awake. As he shook her and took the child, she woke up furiously and violently grabbed his throat before she recognised him and came to her senses. ...
Innkeeper Alphonse: Fears for the life and well-being of the child arose and local healers where called to look after the child. Galthen seemed to recognise the ritual and immediately performed a blessing to counter it. ...
Innkeeper Alphonse: When the woman disappeared not long after the events, he told the father to focus on his daughter and take good care of the child. ...
Innkeeper Alphonse: For once she came of age there would still be a slight chance for her to take the same dreadful path as her mother. Galthen ultimately left to investigate her disappearance and for other, even more pressing matters. ...
Innkeeper Alphonse: And my father went on with his life to witness this weird course of events a second time, when the daughter came of age - just as the old knight had predicted. ...
Innkeeper Alphonse: Her father died at the hands of thieves when she was but 15 years old. Neither did he witness her marriage with a young and handsome nobleman, nor did he have to suffer through the loss of hear disappearance after giving birth to his grand-daughter. ...
Innkeeper Alphonse: This grand-daughter was Yselda herself. I was born not long after her and I knew her as a fair and honourable woman with a kind heart. ...
Innkeeper Alphonse: She fell in love with Kesar the Younger and undoubtedly the king told you the rest of the story himself, am I right? Player : yes
Innkeeper Alphonse: In any case, I know the story sounds strange, however, neither me nor my father are madmen - there is a truth to this, I assure you. ...
Innkeeper Alphonse: The old knight left some of his notes while he stayed in the inn. My father kept them as a memento. You can have them if you want, here. ...
Innkeeper Alphonse: Maybe you can solve the puzzle once and for all. I doubt there is hope for Yselda but to me it seems the circle has been broken, for she had no child and may have gone of her own free will.
Player : Yselda
Kesar the Younger: You found what? What are you trying to imply...? I see you reluctant to tell me the full story. Remind me, hero, why should I give you access to anything at all if that is the case? ...
Kesar the Younger: You want access to what...? There are no such places. Why is this connected to my poor Yselda? You must tell me everything you know! ...
Kesar the Younger: Investigate? Hm. To what ends? She is gone for so long. Yet my heart is still full of hope. Hmmh... ...
Kesar the Younger: Alas, hero of Bounac, have it your way then. You have proven your worth many a time. So let me tell you of one place that has been kept sealed for a long time. ...
Kesar the Younger: Under these very halls, deep within the mountain, there is a massive cove, carved into the rock. ...
Kesar the Younger: A long time ago when my father discovered the island, he lead a whole unit into the caves beneath. They came to a large opening in pitch black darkness. ...
Kesar the Younger: One of the knights climbed the rocky walls in search for a higher position to illuminate the area with his torch. ...
Kesar the Younger: He saw a gigantic lion, embedded into the stone floor. Shedding more lights from more torches into the place showed them something far more terrifying, however. ...
Kesar the Younger: Bones lay scattered across the whole site. And they moved. ...
Kesar the Younger: The knights saw the lion and the bones as a sign and fled. The area was sealed, never to be opened and the key was hidden. I myself have not yet laid eyes on the chamber. ...
Kesar the Younger: I will grant you access to the Bounacean Lion but promise me, for the safety of Bounac, never to let anything out of there.
Player : hi
Yselda: You freed me... yet my children had to die. It may have been for the better, brave warrior. All around me, I can see them awake. Brothers, sisters, generations. We will not rest, we cannot be stopped. ...
Yselda: Our will is of iron and stone. Our souls ever dreaming, powerful beyond this world and never to falter. ...
Yselda: You have to go now, warrior... heed my warning: it's about to begin, this world may yet tremble under the crushing force of other sylvans like me. ...
Yselda: I found a way to connect, for I was not pure but they merged, I became them, they became... me. You have to go, I will... try to keep, a stand...
Player: Hi
Yselda: You freed me, brave warrior... and you even saved my... children. ...
Yselda: I always wanted children in my life, I never... had... I never was able... to...ach! ...
Yselda: No... no - do not worry about me. This pain is for me to bear. I cherish the light of life that is once again visible to my eyes. ...
Yselda: Yet I also see what happened around me. What exists... around me. I will have to stay here, for my former self is no more. My heart... is with my husband, Kesar. Always. ...
Yselda: Tell him... I will keep watch, I will not let the elder sylvans wake. Bounac... this world, will be safe. ...
Yselda: Now go! Leave this place, warrior... and be my herold. Let this warning be known to all the people of Bounac and beyond: ...
Yselda: Do not come here and leave us dream, for we are the sleep and siblings to death.
After killing Yselda without healing her Saplings:
Player : Yselda
Kesar the Younger: Tell me... everything.
Kesar the Younger: I see... so you did what I could not. While I sat here, lazy, ignorant... yes, yes, it was probably for the better.
Kesar the Younger: I would not have been able to do what you have done. It was not for to finish what that terrible curse has started who knows how many generations ago. ...
Kesar the Younger: You did good in leaving me out of your own investigations. My ability to take decisions would have been clouded, tarnished would have been my vision and with hands all but paralysed. ...
Kesar the Younger: Yselda lives yet she does not all the same. I will mount an expedition post-haste, though I fear it is too late to make any difference. ...
Kesar the Younger: Now... I need to reflect on the events. I thank you, hero of Bounac. As a token of my gratitude, you are now joining the circle of my royal advisors, ceremonial garb and all. ...
Kesar the Younger: Now, I have pressing matters to attend to once again. Dark days may yet lie ahead, dark days indeed.
Player: Yselda
Kesar the Younger: Tell me... everything.
Kesar the Younger: I see... so you did what I could not. While I sat here, lazy, ignorant... yes, yes, it was probably for the better.
Kesar the Younger: I would not have been able to do what you have done. It was not for me to finish what that terrible curse has started who knows how many generations ago. ...
Kesar the Younger: You did good in leaving me out of your own investigations. My ability to take decisions would have been clouded, tarnished would have been my vision and with hands all but paralysed. ...
Kesar the Younger: So, Yselda lives, albeit in a most dire state. I will mount an expedition post-haste. ...
Kesar the Younger: As a token of my gratitude, you are now joining the circle of my royal advisors, ceremonial garb and all. Please also visit John, the Carpenter afterwards and tell him I sent you. ...
Kesar the Younger: But, there is one other thing. ...
Kesar the Younger: Hero of Bounac, I would like to ask for a most delicate favour. Please, take this tulip and bring it to my beloved Yselda while I muster my men. There is no time to lose. ...
Kesar the Younger: And if this is the last thing her old self recognises of me, so be it. Hurry, please.
Player: door
Sandomo: Where did you find that writ? In the jungle? So you've been to Tiquanda?
Player: yes
Sandomo: Ah, Tiquanda, yes. I've been stationed there and now my own heart is longing for a glorious return to the jungles of my great grandfather.
Player: grandfather
Sandomo: My old man was not much of an explorer but Santini Sandomo, my great grandfather, was one of the first people to chart Tiquanda's exotic lands. ...
Sandomo: I remember my father telling me about the high tales my great grandfather would bring home from the seas. ...
Sandomo: Those tales were what made me want to join the Inquisition and explore the world in the first place! ...
Sandomo: One such tale was that of a lost city deep in the earth under the veil of vines and jungle roots. ...
Sandomo: Built to escape the wrath of a gold and fortified to be a stronghold against the invaders from yore - for it was also... ...
Sandomo: A city of gold. Heaps of acursed treasure, ancient riches and leagues of gold-brocaded fabric - just ripe for the taking. ...
Sandomo: However, many an explorer searched for the city but found his demise in its fiendish depths. Iksupan, my father recalled, was its name. ...
Sandomo: Feared by even the natives and not recorded on any map. As my father's story goes, Santini Sandomo found an entrance - or so he thought. ...
Sandomo: When my great grandfather was out in the jungle one rainy day, right before nightfall, he heard unnatural noises not far from his camp. ...
Sandomo: Fearing for the life of him and his men, he scouted the area, commanding his unit to stay behind and give up the location in case he's surprised by wild apes. ...
Sandomo: He stepped into the darkness of the jungle, quite far from the camp, following the strange noises which grew more faint the further he want ...
Sandomo: After a while only the voices of the jungle remained, birds, insects and the last drops of rain. There was nothing. ...
Sandomo: The moment he turned around to head back to the camp he saw something, however. A strangely shaped object, almost completely hidden under leaves and mud. ...
Sandomo: It was man-made and crested with a few intricate symbols. A small hole in the shape of a disc on one side. ...
Sandomo: Well, my old man told me my great grandfather's stories over and over. This one in particular. Including detailed descriptions of the place. ...
Sandomo: The location was given from Santini Sandomo to my grandfather, and from him to my father - who reveiled the location to me on the day of my departure to Tiquanda. ...
Sandomo: I found the place alright but we also found a horde of apes there who almost bit and scratched the life out of my whole unit. ...
Sandomo: After we cleared the area and established a secure perimeter around the site, I personally inspected the alleged entrance. ...
Sandomo: Well, me and my men spent days, trying to figure it out but it wouldn't open. When we were finally trying to open it with brute force... ...
Sandomo: ...well, I lost a soldier... a friend that day. Apes appeared from all sides of the clearing. Larger, stronger than the ones we fought before. ....
Sandomo: With glowing eyes full of wrath and grossly deformed faces and their hair... it was like dead algae hanging from their pale skin. ...
Sandomo: That battle was lost before we even killed a single brute. 'Retreat!' I called and we ran into the jungle, towards the first forward camp and the landing. ...
Sandomo: One of us didn't make it, my dear friend Argento. The others scattered in the jungle until we all met up later at the camp. ...
Sandomo: A few weeks later I returned with a larger unit to recover the body of Argento - and to seal the entrance. If it is an entrance anyway. ...
Sandomo: We never found a way to open it, nor will I ever try again. Even if I had a key. ...
Player: key
Sandomo: Ah nonsense. My father found a few pages from an old diary. Said the stuff in there would prove my great grandfather to be right. ...
Sandomo: There was writing of a round key shaped like a disc. A key like this could fit the hole in the stone at the clearing. ...
Sandomo: The name Iksupan, along with a long lost civilisation was mentioned as well. But to me it read like the confused ramblings of a madmen. ...
Sandomo: The old Santini probably wrote it himself. Also there weren't enough pages to decipher if this was an actual reference to the city. ...
Sandomo: Following this guide would be madness. And going back to this place again, I wouldn't dare - and you'd be well-advised if you'd heed my warning. ...
Sandomo: If you want to know just how dangerous an expedition into the jungle can be, ask Spectulus in the Edron Academy who was a guide on one of my trips down there.
Player: diary
Sandomo: You aren't likely to give up on this, are you? Well, I carry the pages with me on a journey such as this, who knows why. Maybe because they remember me of why I ended up here. ...
Sandomo: However, believing in those weird tales almost cost me my life. I am facing real, actual problems here at the shores of these untamed lands. ...
Sandomo: If you want to kill yourself by going even further down this road, you can have them.
Ahau's Dead Chamberlain: I was not allowed... to speak. Aaahauuu... Now I am allowed... to offer help! Do you accept?
Player: yes
Ahau's Dead Chamberlain: Then I will glaaadly be of service one more time. I was the chamberlain of the mighty Ahau. He who once fought valiant, heroic, strong. ...
Ahau's Dead Chamberlain: He who betrayed us, dark, heinous and weak. He left us to die and when his time came, he became just another vessel for our invaders. ...
Ahau's Dead Chamberlain: After his faaall, a lot of us will feel freeeeedom again, after all those years. Yet I can seeense other souls like me that still have duties in this realm. ...
Ahau's Dead Chamberlain: If you can find them, they may help you and offer information. Their burial with false gods bound there souls. Many amphoras housing their ashes are scattered throughout the city. ...
Ahau's Dead Chamberlain: But there are other rulers still at the helm of our lost city. Here, you have power about the sphere in this room and can control it now. Go, fiiind the leader of the invaders and freee the shreds of soul left of us in this realm.