TibiaWiki
m ([bot] setting healMod to 100% for all creatures in Bestiary.)
m (it's neutral to all elements)
Line 27: Line 27:
 
| senseinvis = ?
 
| senseinvis = ?
 
| physicalDmgMod = 100%
 
| physicalDmgMod = 100%
| earthDmgMod = 100%?
+
| earthDmgMod = 100%
| fireDmgMod = 100%?
+
| fireDmgMod = 100%
| deathDmgMod = 100%?
+
| deathDmgMod = 100%
| energyDmgMod = 100%?
+
| energyDmgMod = 100%
| holyDmgMod = 100%?
+
| holyDmgMod = 100%
| iceDmgMod = 100%?
+
| iceDmgMod = 100%
 
| hpDrainDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
 
| drownDmgMod = 100%?
 
| drownDmgMod = 100%?

Revision as of 21:02, 7 June 2019

latest?cb=20140601201420&path-prefix=en&format=original
You see an adventurer

    Notes

    Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.Part of the Goblin Merchant Quest.

    Abilities

    None.

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%
    Death Cursed Icon Big
    100%
    Holy Dazzled Icon Big
    100%
    Ice Freezing Icon Big
    100%
    Fire Burning Icon Big
    100%
    Energy Electrified Icon Big
    100%
    Earth Poisoned Icon Big
    100%

    Location

    Venore swamp.

    Behaviour

    Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.

    Strategy

    You can just kill them, they won't attack you. Or you could leave them be.

    Loot

    • This creature drops no loot.

    (Loot Statistics)