m ([bot] setting healMod to 100% for all creatures in Bestiary.) |
m (it's neutral to all elements) |
||
Line 27: | Line 27: | ||
| senseinvis = ? |
| senseinvis = ? |
||
| physicalDmgMod = 100% |
| physicalDmgMod = 100% |
||
− | | earthDmgMod = 100% |
+ | | earthDmgMod = 100% |
− | | fireDmgMod = 100% |
+ | | fireDmgMod = 100% |
− | | deathDmgMod = 100% |
+ | | deathDmgMod = 100% |
− | | energyDmgMod = 100% |
+ | | energyDmgMod = 100% |
− | | holyDmgMod = 100% |
+ | | holyDmgMod = 100% |
− | | iceDmgMod = 100% |
+ | | iceDmgMod = 100% |
| hpDrainDmgMod = 100%? |
| hpDrainDmgMod = 100%? |
||
| drownDmgMod = 100%? |
| drownDmgMod = 100%? |
Revision as of 21:02, 7 June 2019
You see an adventurer
Notes
Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.Part of the Goblin Merchant Quest.
Abilities
None.
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Venore swamp.
Behaviour
Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.
Strategy
You can just kill them, they won't attack you. Or you could leave them be.