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m (it's neutral to all elements) |
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− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
− | | |
+ | | name = Adventurer |
− | | |
+ | | article = an |
− | | |
+ | | actualname = adventurer |
− | | |
+ | | plural = adventurers |
− | | |
+ | | hp = 65 |
− | | |
+ | | exp = 0 |
− | | |
+ | | armor = 8 |
+ | | summon = -- |
||
− | | creatureclass = Humans |
||
− | | |
+ | | convince = ? |
− | | |
+ | | illusionable = no |
− | | |
+ | | creatureclass = Humans |
− | | |
+ | | primarytype = Outlaws |
− | | |
+ | | bestiaryclass = Human |
− | | |
+ | | bestiarylevel = Easy |
− | | |
+ | | occurrence = Common |
− | | |
+ | | spawntype = Regular |
+ | | isboss = no |
||
− | |||
− | | |
+ | | isarenaboss = no |
+ | | abilities = None. |
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− | | physicalDmgMod = 100%? |
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− | | |
+ | | maxdmg = 0 |
− | | |
+ | | pushable = no |
− | | |
+ | | pushobjects = no |
+ | | walksaround = Energy, Fire, Poison |
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⚫ | |||
− | | |
+ | | walksthrough = None. |
− | | |
+ | | paraimmune = ? |
− | | |
+ | | senseinvis = ? |
− | | |
+ | | physicalDmgMod = 100% |
+ | | earthDmgMod = 100% |
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− | |||
+ | | fireDmgMod = 100% |
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− | | behaviour = They ignore you and just walk around. |
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− | | |
+ | | deathDmgMod = 100% |
− | | |
+ | | energyDmgMod = 100% |
+ | | holyDmgMod = 100% |
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− | | notes = This creature will be implemented on the [[Winter Update 2012]]. |
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− | | |
+ | | iceDmgMod = 100% |
⚫ | |||
⚫ | |||
− | | |
+ | | drownDmgMod = 100%? |
+ | | healMod = 100% |
||
+ | | sounds = {{Sound List|}} |
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+ | | implemented = 9.8 |
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+ | | notes = Using a [[Guardcatcher]] on it has a chance of turning it into an [[Angry Adventurer]].{{JSpoiler|Part of the [[Goblin Merchant Quest]].}} |
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+ | | behaviour = Will not harm anyone and walks at a snail's pace. |
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+ | | runsat = 65 |
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+ | | speed = 53 |
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⚫ | |||
+ | | location = [[Venore]] swamp. |
||
+ | | loot = {{Loot Table}} |
||
}} |
}} |
Revision as of 21:02, 7 June 2019
You see an adventurer
Notes
Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.Part of the Goblin Merchant Quest.
Abilities
None.
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Venore swamp.
Behaviour
Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.
Strategy
You can just kill them, they won't attack you. Or you could leave them be.