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(bestiaryclass, level & occurrence)
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| creatureclass = Humans
 
| creatureclass = Humans
 
| primarytype = Outlaws
 
| primarytype = Outlaws
| secondarytype =
+
| bestiaryclass = Human
  +
| bestiarylevel = Easy
  +
| occurrence = Common
 
| spawntype = Regular
 
| spawntype = Regular
 
| isboss = no
 
| isboss = no

Revision as of 05:55, 19 June 2018

latest?cb=20140601201420&path-prefix=en&format=original
You see an adventurer

Notes

Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.Part of the Goblin Merchant Quest.

Abilities

None.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Venore swamp.

Behaviour

Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.

Strategy

You can just kill them, they won't attack you. Or you could leave them be.

Loot

  • This creature drops no loot.

(Loot Statistics)