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Properties

Property Value
Combat Properties
Health Health Icon 65
Experience Experience Icon 0
Speed Haste Icon 53
Armor Armor Icon 8
Est. Max Dmg 0
Summon (not possible)
Convince ? mana
General Properties
Name Adventurer
Classification Outlaws
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at 65
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.8
December 12, 2012
Status Active
Help
Adventurer
You see an adventurer.

Notes

Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.
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Abilities

None.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Venore swamp.

Behaviour

Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.

Strategy

You can just kill them, they won't attack you. Or you could leave them be.

Loot

  • This creature drops no loot.

(Loot Statistics)