watch 02:39
The Loop (Games)
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Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
65 |
Experience ![]() |
0 |
Speed ![]() |
53 |
Armor ![]() |
8 |
Est. Max Dmg | 0 |
Summon | (not possible) |
Convince | ? mana |
General Properties | |
Name | Adventurer |
Classification | Outlaws |
Spawn Type | Regular |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✗ |
Bestiary Properties | |
Class | Human |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 15 ![]() |
Kills to Unlock | 500 |
Elemental Properties | |
Physical | 100% |
Earth | 100% |
Fire | 100% |
Death | 100% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ? |
Behavioural Properties | |
Runs at | 65 |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 9.8 December 12, 2012 |
Status | Active |
Help |
Notes
Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
Part of the Goblin Merchant Quest.
Spoiler ends here.
Abilities
None.
Damage Taken From Elements
-
Physical100%
-
Holy100%
-
Death100%
-
Fire100%
-
Energy100%
-
Ice100%
-
Earth100%
Location
Venore swamp.
Behaviour
Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.
Strategy
You can just kill them, they won't attack you. Or you could leave them be.
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- Creatures
- Humans
- Outlaws
- Bestiary Easy Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Version 9.8 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Convince
- Information Required - Creatures - Sense Invisibility
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
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