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You see an adventurer.

    Notes

    Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer.
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    Abilities

    None.

    Damage Taken From Elements

    • Physical
      100%
    • Holy
      100%
    • Death
      100%
    • Fire
      100%
    • Energy
      100%
    • Ice
      100%
    • Earth
      100%

    Location

    Venore swamp.

    Behaviour

    Will not harm anyone and walks at a snail's pace. An adventurer will retreat at 65 (100%, full) health.

    Strategy

    You can just kill them, they won't attack you. Or you could leave them be.

    Loot

    • This creature drops no loot.

    (Loot Statistics)