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2024 Balancing Project Popularity Graph

Time in combat of affected respawns, before and after (until May 28th)

This Balancing Project was announced on March 6, 2024, with the intention to gather feedback from the community, analyze it, and implement changes to multiple hunting grounds based on the feedback.

Ferumbras' Ascendant hunting grounds[]

General adjustments[]

  • The entrance points were shifted right next to the Teleporters to give players the opportunity to leave the hunting grounds when being trapped. This was done in response to "a lot of feedback... that players get killed while being trapped on teleporter entrances".[1] The fix was later expanded to the remaining spots where trapping was still possible (lower floors).[2]
  • The experience gain from the minions of The Ruthless Seven and Ferumbras Mortal Shell was increased to reward the effort put into these fights. This was done to be "in line with last major updates":[1][3][4]

Increased respawn rate[]

Respawn rate was increased in some areas to improve hunting experience:[1][5]

Monster adjustments[]

In response to "a lot of feedback regarding the Ferumbras' Ascendant hunting grounds... with efficiency of experience gain and the abundance of various debuffs being the most prominent topics", the following changes were made to address the feedback and improve the hunting experience:[1][3]

Monster Experience Health Other Main Impact Areas
Blightwalker Blightwalker 5,850 -> 6,400 XP 8,900 –> 8,100 Increased Ice Damage sensitivity from 50% to 90%
Reduced probability and duration of the speed debuff
Removed ability of applying the drunken status effect
Grounds of Undeath
Fury Fury 3,600 –> 4,000 XP Increased Ice Damage sensitivity from 70% to 95%
Reduced debuff of melee/distance fighting skill
Grounds of Fire, Oramond Mountain Hideout, Fury Hell, The Extension Site, and others
Hand of Cursed Fate Hand of Cursed Fate 7,500 –> 6,600 Increased Energy Damage sensitivity from 0% to 95%
Significantly reduced flee threshold
Reduced Mana Drain damage
Some debuffs cannot trigger simultaneously anymore
Grounds of Despair
Hellfire Fighter Hellfire Fighter 3,120 –> 3,800 XP Reduced the probability of the Fire Bomb and its affected tiles Grounds of Fire, Fury Hell, Pits of Inferno, and others
Hellflayer Hellflayer 11,000 –> 11,720 XP Most of the Ferumbras' Ascendant hunting grounds
Juggernaut Juggernaut 20,000 –> 18,000 Grounds of Destruction
Nightmare Nightmare 1,666 –> 1,800 XP Grounds of Deceit, Oramond Mountain Hideout, Formorgar Mines, Pits of Inferno, and others
Phantasm Phantasm Reduced probability of summoning copies Grounds of Deceit, Demon Forge, Drefia Spirit Grounds, and Pits of Inferno
Plaguesmith Plaguesmith 3,555 –> 3,800 XP Grounds of Plague, Roshamuul Prison, Pits of Inferno, Halls of Ascension, and others
Undead Dragon Undead Dragon 7,200 -> 7,500 XP Increased Ice Damage sensitivity from 50% to 90%
No longer retreats at low HP
Grounds of Undeath

Map adjustments[]

Numerous map adjustments were implemented to these hunting grounds to enhance hunting effectiveness:[2][3]

Hunting Ground Description Visual changes
Grounds of Deceit Connected two cave passages on the first level 2024 Balancing Project Map Grounds of Deceit
Grounds of Despair Maintained the main path of first and second floors intact
Implemented one-way teleporters at their end that brings players back to the starting point of the respective level
Added a passage on the lowest floor
2024 Balancing Project Map Grounds of Despair 2024 Balancing Project Map Grounds of Despair 2
Grounds of Destruction Added a small corridor on the first level and on the level after The Shatterer has been defeated 2024 Balancing Project Map Grounds of Destruction 1 2024 Balancing Project Map Grounds of Destruction 2
Grounds of Fire Added a passage on the first level
Increased the monster density in this area
Replaced Grimeleeches with Vexclaws
2024 Balancing Project Map Grounds of Fire
Grounds of Undeath Added a cave passage to the first level and to the level after blood was flowing from the well
Increased monster density
2024 Balancing Project Map Grounds of Undeath 1 2024 Balancing Project Map Grounds of Undeath 2
Hell Hub Implemented a staircase to provide faster access to the hunting grounds and to make hunting more efficient 2024 Balancing Project Map Stairs

Yalahar[]

2024 Balancing Project Map Cemetery-1
2024 Balancing Project Map Cemetery-2
2024 Balancing Project Map Sunken

Yalahar Cemetery Quarter[]

With the goal of improving hunting experience in all parts of the Cemetery Quarter, the following changes were made:[6]

  • Increased monster density
  • Connected some of the underground cellars in the northeastern part of the cemetery (Grim Reaper area)

Yalahar Sunken Quarter[]

Increased increased the experience from all monsters, including the bosses, to create a more rewarding hunt. Also added a new passage on the deepest layer to allow navigation through this area more efficiently. Overall, with the intent to mainly buff Yalahar Sunken Quarter, but also affecting Malada, Calassa, Frozen Trench and Vandura Quara Caves, the following changes were made:[6]

  • Increased monster density
  • Removed some obstacles in the eastern part of the deepest layer to create a broader passage
  • Increased experience from several monsters
  • Increased experience from bosses:
Monster Experience
Quara Constrictor Quara Constrictor 250 -> 380 XP
Quara Hydromancer Quara Hydromancer 800 -> 950 XP
Quara Mantassin Quara Mantassin 400 -> 600 XP
Quara Pincher Quara Pincher 1,200 -> 1,500 XP
Quara Predator Quara Predator 1,600 -> 1,850 XP

Port Hope[]

Medusa Tower[]

2024 Balancing Project Map Gorga Floor

With the aim to give a proper finale to players' ascent of the Medusa Tower, and to make it more efficient, the following changes were made:[6][3]

  • Increased respawn rate by approximately 10%
  • Replaced some Omnivoras with Serpent Spawns on the lower levels, added some Medusas/Serpent Spawns on the higher levels
  • Added another layer on top, including a new Bane category boss: Gorga
    • This new layer can be reached via a rope spot
    • A new teleporter can be used to jump back to the first floor of the tower

Svargrond[]

Formorgar Mines[]

Increased monster density[5]

Okolnir[]

With the intent to mainly buff Okolnir, but also affecting Chyllfroest Icefire Caves, the following changes were made:[6][3]

  • Increased monster density
  • Increased respawn rate by approximately 100% (the respawn rate of some Frost Dragon Hatchlings has been brought in line with this faster spawn rate)
Monster Sensitivity Other
Frost Dragon Frost Dragon Earth sensitivity: 0% -> 100% Reduced duration and probability of speed debuff
Frost Dragon Hatchling Frost Dragon Hatchling Earth sensitivity: 0% -> 100%

Vandura[]

Bounacean Lion[]

With the intention to mainly buff the second underground layer of the area, the following changes were made:[6][3][5]

  • Increased monster density
Monster Experience Other
Crypt Warrior Crypt Warrior 4,200 -> 6,050 XP Decreased damage output by approximately 8%

Gnomprona[]

Monster Graveyard[]

With the intention to bring the difficulty of Monster Graveyard more in line with Crystal Enigma and Sparkling Pools, the following changes were made:[6][5]

Monster Sensitivity
Sulphur Spouter Sulphur Spouter Fire sensitivity: 0% -> 75%

Darama[]

Deep Desert[]

Changes were made on the Deep Desert to improve the respawn.[3]

Monster Experience
Skeleton Elite Warrior Skeleton Elite Warrior 4,500 -> 4,800 XP
Undead Elite Gladiator Undead Elite Gladiator 4,740 -> 5,090 XP

Gloom Pillars[]

With the intention to reduce the chain damage, and bring the distribution between the four vocations more in line with their respective hit points, the following changes were made on the Gloom Pillars:[3]

  • Adjusted the dark energy discharge as follows:
    • When a knight or paladin is the initial target, the damage increase per jump has been reduced from 50% to 37%
    • When a sorcerer or druid is the initial target, the base damage has been reduced from 2,250 to 900 and the damage increase per jump has been increased from 50% to 90%

Additionally, the following changes were made:[5]

Edron[]

Fury Hell[]

Increased monster density[8]

Netherworld[]

Increased monster density[5]

Kazordoon[]

Warzone 1[]

2024 Balancing Project Map Warzone 1

Changes were made to improve the respawn:[8][9]

  • Increased experience gain from boss Deathstrike: 35,000 -> 400,000 XP
  • Added two corridors to allow for more efficient hunts
Monster Experience Health Sensitivity Other
Armadile Armadile 2,900 -> 3,200 XP Fire sensitivity: 80% -> 100% Removed Mana Drain damage
Removed invisibility
Reduced probability of applying drunken
No longer retreats at low health
Changed to melee fighter
Hideous Fungus Hideous Fungus 2,900 -> 3,700 XP Fire sensitivity: 95% -> 105% Reduced probability of applying drunken
Reduced probability and duration of invisibility
Reduced number of summons
Removed speed debuff
No longer retreats at low health
Humongous Fungus Humongous Fungus 2,600 -> 2,900 XP Fire sensitivity: 95% -> 110% Removed invisibility
Reduced probability and area of Poison Field
Reduced probability and range of applying drunken
Reduced probability of speed debuff
Reduced probability of summoning
Humorless Fungus Humorless Fungus Reduced from 2,600 -> 1,600 HP
Reduced probability and duration of invisibility
No longer applies drunken
No longer retreats at low health
Stone Devourer Stone Devourer 2,900 -> 3,650 XP Fire sensitivity: 0% -> 95%

Warzone 2[]

Changes were made to improve the respawn:[8][9][5]

  • Increased experience gain from boss Gnomevil: 35,000 -> 400,000 XP
  • Added a one-way teleporter in the southeastern part of the hunting ground that will bring players back to the start of the hunting ground
  • Some of these changes will affect Warzone 3, The Extension Site (MOTA), and Lower Glooth Factory East / West.
  • Added some changes with the goal to prevent players from actively blocking the access to Gnomevil
  • Increased monster density
Monster Experience Sensitivity Other
Infected Weeper Infected Weeper Fire sensitivity: 0% -> -100%
Lava Golem Lava Golem 6,200 -> 7,900 XP Removed Mana Drain damage
Lost Berserker Lost Berserker 4,400 -> 4,800 XP Ice sensitivity: 60% -> 90%
Energy sensitivity: 83% -> 100%
Removed invisibility
No longer applies drunken
Reduced Mana Drain damage
Magma Crawler Magma Crawler 2,700 -> 3,900 XP Ice sensitivity: 90% -> 100% Reduced probability of melee fighting skill debuff
Reduced melee debuff
Reduced probability and duration of invisibility
Reduced probability of retargetting
Weeper Weeper 4,800 -> 5,800 XP Will no longer retreat at low health
Reduced strength of speed debuff

Warzone 3[]

Changes were made to improve the respawn:[8][9]

  • Increased experience gain from boss Abyssador: 35,000 -> 400,000 XP
  • Added a one-way teleporter in the northeastern part of the hunting ground that will bring players back to the start of the hunting ground
  • Increased monster density
Monster Experience Sensitivity Other
Cliff Strider Cliff Strider 5,700 -> 7,100 XP Energy sensitivity: 0% -> 95% Decreased probability of Mana Drain attack
Ironblight Ironblight 4,400 -> 5,400 XP Energy sensitivity: 75% -> 95% Removed invisibility
Lost Berserker Lost Berserker See Warzone 2 table
Orewalker Orewalker 4,800 -> 5,900 XP No longer applies drunken
Reduced probability and damage of Mana Drain attack
Removed shielding debuff

Warzone 4[]

Changes were made to improve the respawn:[9]

Monster Experience Other
Chasm Spawn Chasm Spawn 2,700 -> 3,600 XP Increased drop chance of Suspicious Device
Drillworm Drillworm 858 -> 1,200 XP

Warzone 5[]

Changes were made to improve the respawn:[9]

Monster Experience Sensitivity Other
Cave Devourer Cave Devourer 2,380 -> 3,380 XP Increased drop chance of Suspicious Device
High Voltage Elemental High Voltage Elemental Fire sensitivity: 0% -> 100%
Tunnel Tyrant Tunnel Tyrant 3,400 -> 4,420 XP Increased drop chance of Suspicious Device

Warzone 6[]

Changes were made to improve the respawn:[9]

Monster Experience
Deepworm Deepworm 2,300 -> 2,520 XP
Diremaw Diremaw 2,500 -> 2,770 XP

Lower Spike[]

Changes were made to improve the Lower Spike respawn:[9]

Monster Experience Sensitivity Other
Lost Basher Lost Basher 1,800 -> 2,300 XP Ice sensitivity: 80% -> 100% Will now walk over Fire Fields
Lost Husher Lost Husher 950 -> 1,100 XP Ice sensitivity: 85% -> 100% Removed invisibility
Removed Mana Drain
Will now walk over Fire Fields
Lost Basher Lost Thrower 1,200 -> 1,500 XP Ice sensitivity: 85% -> 105% Will now walk over Fire Fields
Massive Earth Elemental Massive Earth Elemental 950 -> 1,100 XP Ice sensitivity: 0% -> 85%

Middle Spike[]

Changes were made to improve the Middle Spike respawn:[9]

Monster Experience Sensitivity Other
Clay Guardian Clay Guardian Ice sensitivity: 65% -> 80%
Crystalcrusher Crystalcrusher Reduced DPS
Earth Elemental Earth Elemental 450 -> 550 XP Ice sensitivity: 15% -> 95%
Mutated Bat Mutated Bat 615 -> 750 XP

Roshamuul[]

Upper Roshamuul[]

In order to to buff Upper Roshamuul, the sensitivity changes impacted the Nightmare Isles and The Extension Site (MOTA) as well.[8]

  • Increased monster density
Monster Sensitivity
Choking Fear Choking Fear Energy sensitivity: 85% -> 98%
Retching Horror Retching Horror Energy sensitivity: 90% -> 103%

Oramond[]

Oramond Mountain Hideout[]

  • Increased monster density[8][9]
    • Further increased monster density on minotaur floor[5]
Monster Sensitivity
Betrayed Wraith Betrayed Wraith Energy sensitivity: 0% -> 90%
Fury Fury See Ferumbras' Ascendant table

Seacrest Grounds[]

With the goal to add further dynamic to this area's mechanic:[8][9]

  • Increased monster density
  • Adjusted the Fire-Feathered Serpent World Change:
    • The kill requirement to trigger this world change was lowered from 3,000 down to 2,000 Seacrest Serpents
    • The original state will be restored upon killing a combined total of 2,000 Renegade Quaras. This is an increase from the previous requirement which was just 1,000 total kills.
Monster Experience Sensitivity
Seacrest Serpent Seacrest Serpent 2,600 -> 2,900 XP
Young Sea Serpent Young Sea Serpent Earth sensitivity: 0% -> 105%

Zao[]

Falcon Bastion[]

  • Increased monster density underground[5]
Monster Experience
Falcon Knight Falcon Knight 5,985 -> 6,300 XP
Falcon Paladin Falcon Paladin 6,544 -> 6,900 XP

References[]

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