Infobox Item is used to describe items within Tibia. All items should use this, besides keys, wands and rods, books, and runes. They have separate infoboxes.
This template uses a lot of different parameters. The ones displayed on the right are the ones that should always be used. All other additional parameters are displayed in the table below, with the darker background. If any item needs any of the parameters, you should add them.
Name of the item. Use "Iron Helmet", not "iron helmet" or "Iron helmet". An image gets displayed automaticly, which has the same name with the .gif extension.
flavortext
Optional. Text found when looking at the item in-game.
itemclass
The higher-level classification of the item.
primarytype
The primary type of the item.
secondarytype
The secondary type of the item.
weight
The weight of the item, in oz. Numbers only.
value
The price of the item. "Negotiable", or an average price accepted on many worlds.
npcvalue
The highest value for the item if sold to a NPC on the Mainland.
npcprice
The lowest price for the item if bought from a NPC on the Mainland.
npcvaluerook
The highest value for the item if sold to a NPC on Rookgaard.
npcpricerook
The lowest price for the item if bought from a NPC on Rookgaard
droppedby
A list of creatures that drop the item.
buyfrom
A list of NPCs who sell the item.
sellto
A list of NPCs who buy the item.
notes
Any additional notes.
stackable
"yes" if the item can be stacked.
enchantable
"yes" if the item can be enchanted.
edible
"yes" if the item can be eaten.
regenseconds
The number of seconds of regeneration the item provides when eaten.
writable
"yes" if the item can be written on.
writechars
The amount of characters this document can hold.
levelrequired
Required level to use the item/
vocrequired
The required vocation to use the item ("None" if any vocation).
attack
The attack value if the item is a weapon.
defense
The defense value if the item is a weapon.
defensemod
The defense modifier for the weapon, if any.
elementattack
The elemental attack if the weapon uses a certain element (such as a Serpent Sword).
resist
Any resistance of the item (as appears in-game).
hands
"One" or "Two", if the item is a weapon.
type
"Sword", "Axe", etc if the item is a weapon.
range
The maximum number of squares away that the weapon can attack.
armor
The armor value if the item is armor, legs, helmet, etc.
volume
For containers, this indicates the number of item spaces the item has.