This creature is a boss in the Demons class.

95000 Hit points
10000 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-816+), Life Drain (0-468+), Death Beam (0-500), Death Ball (0-72+), Fire Ball (Burns you 10 Hitpoints per turn), Mana Draining Splash Ball (0-196+), Invisibility, Self-Healing (Quite often).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1866+ hp per turn
Immune To: Death, Paralysis, Invisibility
Strong To: Holy (-30%), Fire (-30%), Energy (-20%), Ice (-25%), Earth (-40%)
Neutral To: Physical?, Drown?, Life Drain?
Weak To:
Sounds: "You will run out of resources soon enough!"; "One little mistake and your all are mine!"; "I sense your strength fading!"; "I know you will show a weakness!"; "Your fear will make you prone to mistakes!".
Behavior: Zugurosh runs on very low health.
Field Notes: He is a Ruthless Seven Servant and you must defeat him in order to proceed The Inquisition Quest. Despite his might, the demon known as Zugurosh is a coward. And he would be the first to admit that - if he were threatened enough. Zugurosh spent a good part of his past hiding from real and assumed enemies. Seeking for protection, he joined the ranks of The Ruthless Seven soon after they had established themselves as the mightiest of all surviving cabals. Though he is quick on the uptake, his cowardice prevented him from gaining any significant power until his paranoia helped him to discover a treachery in the ranks of The Ruthless Seven Minions. This granted him the attention of his dark masters and a rather high position in their ranks that only resulted in intensifying his fears.

Zugurosh prefers to be a living coward than a dead hero. Ironically his cowardice and paranoia made him a valuable tool for The Ruthless Seven who entrusted him with several safety measures for their numerous operations. Assuming enemies and betrayal everywhere, Zugurosh is responsible for some of the most important and essential safety measures of The Ruthless Seven. He has a rather unique network of bribed and threatened informants. Though treachery and backstabbing is quite common among demons, this kind of controlled betrayal on a grand scale is a rather unusual concept for their race, and so far it works quite well.

Zugurosh hates every fair fight, and he ensures that things are in his favour before he makes his move. He enjoys to prey upon helpless victims and loves nothing more than cheap victories using deceit, traps and ambushes. Since demons do not mind much about such tactics, Zugurosh is quite respected by his kind.
Location: Teleporter after The Sunken Caves.
Strategy: It would be very wise to trap this boss as he retargets very frequently to the nearest creature. The best way would to use Wild Growth by a Druid so you can still shoot the boss and heal the blocker, and they stay longer than Magic Walls. If possible, try to ensure the main blocker is not hit by the towers since they reduce from 85% to 100% of his/her Shielding. This can be done by putting shooters or Summoned Creatures close to the pillars since they target the nearest player. Summoning Fire Devils or Fire Elementals to help deal damage with a few mages would be wise if he is trapped, as he has an immense amount of health. The more firepower the better to take down this "healthy" demon.
Note: If you wish to hunt this boss, without having to backtrack through miles of enemies, you can stand at the far west of the room and he WILL respawn. The respawn is terribly slow however, taking between 5 to 15 minutes depending on your world, but nothing in the room actually hurts you to just stand there.
Loot: 0-182 gp, 0-28 Platinum Coin, 0-30 Talons, 0-10 Soul Orb, 0-9 Yellow Piece of Cloth, 0-9 Brown Piece of Cloth, Rusty Armor (Rare), 0-10 White Piece of Cloth, 0-10 Blue Piece of Cloth, 0-8 Green Piece of Cloth, 0-10 Red Piece of Cloth, Rusty Legs (Rare), Gold Ingot, Great Spirit Potion, Silver Brooch, Ultimate Health Potion, 0-11 Black Pearl, 0-7 Small Saphire, 0-8 Onyx Arrow, Boots of Haste, Steel Boots, Stone Skin Amulet, Amulet of Loss, Great Mana Potion, 0-2 Great Health Potion, Jewel Case, Demon Horn, Golden Boots (very rare), Demonic Essence (always). (Create loot statistics)
See also: Creatures.
Creature Types
of Tibia

Green Frog
Frogs Quara
Quara Predator
Wailing Widow
Arachnids Insects
Ancient Scarab
Blood Crab
Demon Lords The Ruthless Seven
Demons Triangle of Terror
Bio- Geo-
Massive Earth Elemental
Ice Golem
Cryo- Hydro-
Water Elemental
Massive Energy Elemental
Electro- Pyro-
Hellfire Fighter
Lord of the Elements
Elemental Lords Blobs
Death Blob
Amazons Outlaws
Barbarian Skullhunter
Barbarians Pirates
Pirate Corsair
Monks Sorcerers
Ice Witch
Necromancers Voodoo Cultists
Enlightened of the Cult
Dwarf Henchman
Dwarves Goblins
Goblin Scavenger
Elf Scout
Elves Orcs
Orc Leader
Cyclops Smith
Giants Trolls
Troll Champion
Chakoya Toolshaper
Chakoyas Minotaurs
Minotaur Guard
Dworc Fleshhunter
Dworcs Misc
Magical Creatures
Bonelords Shapeshifters
Blue Djinn
Apes Felines
Black Sheep
Artiodactyls Glires
Silver Rabbit
Bears Misc
Canines Mutated Mammals
Mutated Human
Carrion Worm
Annelids Bosses
Gnorre Chyllson
Arena Bosses Event Creatures
Birds Traps
Frost Dragon
Dragons Misc
Thornback Tortoise
Lizard Templar
Lizards Serpents
Sea Serpent
The Undead
Ghosts Skeletons
Undead Dragon
Pharaohs Undead Humanoids
The Count
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