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This creature is a boss in the Humans class. Yakchal
5000+ Hit points
4400 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-389?), Summons 0-4 Ice Golems, Self Healing (fast), Ice Wave (0-430), Snowball (200-300+). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
1000+ hp per turn |
Immune To: |
Invisibility |
Strong To: |
Holy (-50%) |
Neutral To: |
Physical?, Death?, Fire?, Ice?, Earth?, Drown?, Life Drain? |
Weak To: |
Energy (+5%) |
Sounds: |
"YOU BETTER DIE TO MY MINIONS BECAUSE YOU'LL WISH YOU DID IF I COME FOR YOU!"; "DESTROY THE INFIDELS"; "You are mine!"; "I will make you all pay!"; "No one will stop my plans!"; "You are responsible for this!". |
Behavior: |
Runs at very low health (only if health bar is entirely black). |
Field Notes: |
The Ice Witches Boss, talked about in this book. |
Location: |
Yakchal Crypt. |
Strategy: |
If you are using a blocker, they should stay near the Sarcophagus when it gets summoned, and will need to use a lot of Great Health Potions. The shooters should be spread out through the room, and should use SD runes on Yakchal. Be careful when waking her, because you will also wake up a huge number of Ice Witches, Ice Golems, Crystal Spiders and Frost Dragons. (In four 'waves', approximately 6-8 Frost Dragons, 10~ Crystal Spiders, 15~ Ice Witches, 20-30 Ice Golems and the Yakchal will spawn in only the south of the room! More monsters, mainly Ice Golems and Crystal Spiders, will spawn in the west, north and east in the room.) Those creatures will not all come at the same time.
Dying by Yakchal's summons on a 140+ master sorcerer.
One strategy is to use the south-east corner of the room as a retreat-point when a lot of monsters are summoned. First make sure to kill all the summons, then trap Yakchal with an Energy Bomb Rune, so she won't move. Then finish her off with SD:s. Another strategy is having 1 person awaken her, and then rush to the south doors. Use a Frozen Starlight on the sarcophagus to awaken her (The Frozen Starlight can break when it's used on the sarcophagus to awake the Yakchal, but mostly it won't. Also keep in mind that you can awaken her more than once per day. After every floor reset, you will have a new chance to summon her.)
Archivo:Starlight broken.JPG
To be compared with:
Archivo:Not broken.JPG
Make sure somebody blocks respawn on the other side, otherwise there could be a Demon, Plaguesmiths and Nightmares. If you're fast enough, you won't have to go to the other side of the door to be safe from the most of the creatures that will spawn with the awakening.
From those doors, you can then slowly lure all creatures one by one, and sooner or later Yakchal will come too. Unless your team has a lot of firepower, try to trap her in a corner somewhere, she will run away in very low health.
Shoot at her with Sudden Death runes and/or Assassin Stars.
Be aware that she will disappear in (approximately 10) minutes after the awakening! |
Loot: |
1-212 gp, Blue Piece of Cloth, Crystal Sword, Life Ring, Mastermind Potion, Berserk Potion, Bullseye Potion, Earmuffs, Dragon Necklace, Glacier Kilt (semi-rare), Gold Ingot (semi-rare), Glacier Robe (rare), Skull Staff (rare), Boots of Haste (very rare), Queen's Sceptre (very rare), Crystal Mace (very rare), Shard (always). (Create loot statistics) |
See also: Creatures.
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