2750 Experience points per kill
Summon/ Convince: --/--
Melee (0-478+), Blood Rage (makes the melee hit increase to about 550), Heavy Magic Missile (165-220), Haste, Skill Reducer Beam (reduces your shielding skill), Changes player's appearance into Skeleton, Electrifies you (8 turns*25 damage), Self Healing.
Push Objects: ?
Est. Max. Damage: 800+
hp per turn
( Physical -25%), ( Holy -50%), ( Death -25%), ( Fire -15%), ( Energy -5%), ( Ice -30%), ( Earth -50%)
?, Drown ? Life Drain
"Azerus barada nikto!"; "Klonk klonk klonk"; "Engaging Enemy!"; "Threat level processed."; "Charging weapon systems!"; "Auto repair in progress."; "The battle is joined!"; "Termination initialized!"; "Rrrtttarrrttarrrtta"; "Eliminated".
Behavior: Like a
Behemoth, but it's much faster and stronger.
Factory Quarter and Fenrock
All Vocations: These creatures are faster than a Behemoth, and very similar in many aspects. Once they've buffed up, they can hit nearly as hard, including some nasty energy attacks. Mages should start with a mass spell or two, such as Rage of the Skies for sorcerers to help clear out the Worker Golems these creatures usually spawn with.
gp, 0-5 Nails, Two Handed Sword, Plate Shield, Morning Star, Battle Shield, Ultimate Health Potion, Great Mana Potion, Iron Ore (semi-rare), Berserk Potion (semi-rare), Epee (semi-rare), Rusty Armor (Semi-Rare) (semi-rare), War Crystal (semi-rare), Club Ring (rare), Dwarven Ring (rare), Crystal Pedestal (rare), Crystal of Power (very rare), Lightning Boots (very rare), Steel Boots (very rare), Berserker (very rare), Bonebreaker (very rare), Life Crystal (very rare), Jade Hammer (very rare). ( Create loot statistics) See also: