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The Snapper
This creature is a boss in the Reptiles class.
The Snapper

300 Hit points
150 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-60).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 60 hp per turn
Immune To: Invisibility
Strong To: Ice (-10%?), Earth (-15%?)
Neutral To: Holy?, Death?, Drown?, Life Drain?
Weak To: Physical (+5%?), Fire (+10%), Energy (+5%)
Sounds: None.
Behavior: The Snapper is a melee combatant so chases its opponent, but runs in very low health.
Field Notes: He kills and eats Port Hope citizens.

<spoiler> Part of the Killing in the Name of... Quest. It cannot be killed until Grizzly Adams lets you enter the teleporter. </spoiler>

Location: 1 floor down in the Tiquanda Reptile and Crustacean Caves, in its own room accessible through a teleporter, just south of this pick-hole.
Strategy: Kill it like a normal Crocodile.

Paladins and Mages: There is a big rock in the middle they can run around and shoot at him from.
Knights: If your level is lower than 20, bring potions because he has a high defense and you won't hit too much.

Loot: 0-194 gp, 0-5 Health Potion, Plate Armor, Plate Legs, Crocodile Boots, Small Emerald, Knight Armor (Semi-rare), Life Ring (always). (Create loot statistics)
See also: Creatures.
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