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The Snapper
300 Hit points
150 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-60). |
Pushable: |
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Push Objects: |
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Est. Max. Damage: |
60 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Ice (-10%?), Earth (-15%?) |
Neutral To: |
Holy?, Death?, Drown?, Life Drain? |
Weak To: |
Physical (+5%?), Fire (+10%), Energy (+5%) |
Sounds: |
None. |
Behavior: |
The Snapper is a melee combatant so chases its opponent, but runs in very low health. |
Field Notes: |
He kills and eats Port Hope citizens.
<spoiler>
Part of the Killing in the Name of... Quest. It cannot be killed until Grizzly Adams lets you enter the teleporter.
</spoiler> |
Location: |
1 floor down in the Tiquanda Reptile and Crustacean Caves, in its own room accessible through a teleporter, just south of this pick-hole.
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Strategy: |
Kill it like a normal Crocodile.
Paladins and Mages: There is a big rock in the middle they can run around and shoot at him from.
Knights: If your level is lower than 20, bring potions because he has a high defense and you won't hit too much.
The Snapper's entire room |
Loot: |
0-194 gp, 0-5 Health Potion, Plate Armor, Plate Legs, Crocodile Boots, Small Emerald, Knight Armor (Semi-rare), Life Ring (always). (Create loot statistics) |