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The Imperor
15000 Hit points
8000 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Summons 0-2 Diabolic Imp, Self Healing, Melee (0-500), Great Fireball (100-800), Fire Hit (100-800), Fire Bomb, Fire Wave (?), Some kind of energy bomb around itself with unknown effect. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
2000? hp per turn |
Immune To: |
Fire, Invisibility, Paralysis. |
Strong To: |
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Neutral To: |
Physical?, Holy?, Death?, Energy?, Ice?, Earth?, Drown?, Life Drain? |
Weak To: |
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Sounds: |
"Poke! Poke! <chuckle>"; "Let me tickle you with my trident!". |
Behavior: |
It moves extremely fast, and it spams you with all kinds of hits. Compare it with Minishabaal. |
Field Notes: |
The Imperor is the Diabolic Imp boss. It was killed first time on Solera, later on Pacera and Refugia.
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Location: |
Pits of Inferno in Infernatil's Throneroom. |
Strategy: |
Trap it in a corner and sd it really quickly. Avoid letting it escape, you will get lured in really big spawns. When it heals it can do really high damage together with the normal spawn when it starts with attacking again. |
Loot: |
0-150 gp, 0-3 Platinum Coin, Demonic Essence, Soul Orb, Fire Axe, Crown Legs, Pitchfork, Guardian Shield, Imperor's Trident (always). (Create loot statistics) |
See also: Creatures.
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