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Obtaining Summons

You can only have 2 summoned creatures, the two exceptions to this rule are Undead Legion and Animate Dead.

There are several ways to obtain creatures to help you:
Summon Creature - A spell which will allow you to summon certain creatures (provided you have enough mana, See mana costs below).
Convince Creature - A rune which "convinces" creatures to fight for you, some creatures which cannot be summoned, can be convinced.
Animate Dead - A necromancy-like rune which allows you to turn a corpse into a moving skeleton, this is one of only two exceptions to the 2 maximum summon rule..
Undead Legion - A spell which turns all bodies within a radius into skeletons, this is one of only two exceptions to the 2 maximum summon rule.


Basic Information and Recommendations

Summoned creatures will only attack when you have "targeted" an enemy. This means that summons cannot attack invisible creatures.
It is recommended that you turn OFF "chase creature" when hunting with summons, especially when hunting creatures that could retarget to you.


Summons will always stay either directly diagonal or two sqm away from you when they come to rest, but never adjacent (see picture).
Any attempt to "push" a creature you have summoned into a position parallel to you will display the message "There is not enough room.".
Summoned creatures can be roped up holes, but cannot be pushed into holes or down ladders, and they will not follow you up or down stairs and ramps.
When you summon a creature, it is essentially confined to one level.
If you move 2 or more levels up or down from your summons, they will disappear.They will also disappear if you move too far away from them on any level. What is more, if you move one level up or down and mark enemy creature to attack - your summons will no longer dissapear. (Before the update the only way to attack a monster that were not in your floor was attacking without clicking Attack on creature, then your summons on another floor would stay alive, but this isn't need anymore)
If you die with summons, the summons will die, summons do not yield experience.
Note that if you summon a creature unable to sense invisibility like a Demon Skeleton and use the invisible spell or put on a stealth ring, the summons will NOT follow you until you're visible again.

Healing summons

You may heal summons with the runes/potions:

Or the spell:

Note that summons aren't players, so Heal Friend will not work.
Note that potions will not work on summons in Optional PvP worlds.

Experience Gain

When killing a creature with a summon, you will only receive partial experience for the kill (minimum of 50%).
For example, if your summon causes all of the damage to kill a Rotworm, you will receive only 20 experience (half). If you personally deal some of the damage, then you will receive more exp.
The formula for experience gain is:
player's exp gain + (summon's exp gain /2)
The players experience gain is based on the players damage.

Summon Creature Requirements

In most cases, only druids and sorcerers can use the spell "Summon Creature". Earlier in Tibia, however - Spell scrolls would allow a paladin or knight to learn the spell.
Below is a list of creatures summonable at each level (Note that you need mana to summon a creature, not level, and so if you came to the mainland later than level 8, you will need to get a higher level before being able to summon the creature... The same applies to knights and paladins who learned through spell scrolls, you will need the mana required to be able to summon creatures).

Level 25

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Cockroach Cockroach 0 1 200/200 0 Running away from people.
Skunk Skunk 3 20 200/200 8 Melee (0-5), Green Stink Hits (0-3), Self-Healing.
Rat Rat 5 20 200/200 8 Melee (0-8).
Badger Badger 5 23 200/200 12 Melee (0-12).
Snake Snake 10 15 205/205 Earth 9 Melee (0-8) it Poison with 1 hp/turn and doing about 15 damage total.
Spider Spider 12 20 210/210 25 Melee (0-25).
Chicken Chicken 0 15 220/220 0 None.
Cat Cat 0 20 220/220 0 Nothing
Dog Dog 0 20 220/220 0 None
Rabbit Rabbit 0 15 220/220 0 None
Silver Rabbit Silver Rabbit 0 15 220/220 0 Haste.
Squirrel Squirrel 0 20 220/220 0 0
Enraged Squirrel Enraged Squirrel 0 35 220/? 6 Weak melee, weak distance attack that looks like energy and stars


Sheep Sheep 0 20 250/250 1+ Melee (0-1+) (when summoned).
Black Sheep Black Sheep 0 20 250/250 0 None
Flamingo Flamingo 0 25 250/250 0 None
Green Frog Green Frog 0 25 250/? 0 None
Parrot Parrot 0 25 250/250 5 Melee (0-5) summons only.
Seagull Seagull 0 25 250/250 3 Melee (0-3) only summoned seagulls attack; Haste
Bat Bat 10 30 250/250 8 Melee (0-8)
Cave Rat Cave Rat 10 30 250/250 10 Melee (0-10).
Bug Bug 18 29 250/250 23 Melee (0-23).
Sandcrawler Sandcrawler 20 30 250/250 3 Melee (0-3).
Pig Pig 0 25 255/255 0 None
Wolf Wolf 18 25 255/255 19 Melee (0-19).
Deer Deer 0 25 260/260 1 Melee (0-1)
Winter Wolf Winter Wolf 20 30 260/260 20 Melee (0-20)
Poison Spider Poison Spider 22 26 270/270 Earth 22 Melee (0-20), Poison with 1 hp per turn (15-20 turns) or starting with 2 hp per turn (20-25 turns, 21-30 hp).
Hyaena Hyaena 20 60 275/275 20 Melee (0-20).
Cobra Cobra 30 65 275/275 DrunkennessEarth 5+? Melee (Poisons you up to 5 hp/turn), Poison Spit (Poisons you up to 2 hp/turn.)
Wasp Wasp 24 35 280/280 Earth 20 Melee (0-20) it Poison up to 2 hp per turn and lasting about 20 total damage.
Penguin Penguin 1 33 290/290 3 Melee (0-3)
Troll Troll 20 50 290/290 24 Melee (0-24).
Island Troll Island Troll 20 50 290/290 10 Melee (0-10).
Goblin Goblin 25 50 290/290 35 Melee (0-10), Small Stone (0-25).
Goblin Leader Goblin Leader 75 50 290/? 95 Melee (0-50), Small Stone (0-45)
Frost Troll Frost Troll 23 55 300/300 20 Melee (0-20).
Bear Bear 23 80 300/300 25 Melee (0-25)
Panda Panda 23 80 300/300 Earth 16 Melee (0-16)
Orc Orc 25 70 300/300 35 Melee (0-35).
Skeleton Skeleton 35 50 300/300 DeathDrowningLife Drain 30 Melee (0-17), Life Drain (7-13).
Crazed Beggar Crazed Beggar 35 100 300/300 25 Melee (0-25).
Crab Crab 30 55 305/305 EarthDrowning 20 Melee (0-20)
Orc Spearman Orc Spearman 38 105 310/310 55 Melee (0-25), Spears (0-30).
Scorpion Scorpion 45 45 310/310 Earth 67 Melee (0-50) it Poison up to 17 hp/turn.
Polar Bear Polar Bear 28 85 315/315 30 Melee (0-30)
Swamp Troll Swamp Troll 25 55 320/320 14 Melee (0-13) it Poisons you for 1 hp per turn.
Lion Lion 30 80 320/320 40 Melee (0-40)
Elf Elf 42 100 320/320 Invisibility 40 Melee (0-15), Arrows (0-25)
Dwarf Dwarf 45 90 320/320 30 Melee (0-30)
Minotaur Minotaur 50 100 330/330 45 Melee (0-45).
Centipede Centipede 34 70 335/335 Earth 46 Melee (0-45) Poisons you 1 Hitpoint per turn.
Troll Champion Troll Champion 40 75 340/340 35 Melee (0-35).
Crocodile Crocodile 40 105 350/350 40 Melee (0-40)
Skeleton Warrior Skeleton Warrior 45 65 350/350 Death 43 Melee (0-30), Life Drain (7-13).
Larva Larva 44 70 355/355 ParalysisEarth 36 Melee (0-35, Poisons you 1hp/turn)
Orc Warrior Orc Warrior 50 125 360/360 60 Melee (0-60).
Dwarf Soldier Dwarf Soldier 70 135 360/360 130 Melee (0-70), Bolts (0-60).
Elf Scout Elf Scout 75 160 360/360 Invisibility 110 Melee (0-30), Arrows (0-80)
Smuggler Smuggler 48 130 390/390 60 Melee (0-60).
Amazon Amazon 60 110 390/390 60 Melee (0-45), Throwing Knives (0-40).
Minotaur Archer Minotaur Archer 65 100 390/390 100 Melee (0-25), Bolts (0-80).
Scarab Scarab 120 320 395/395 ParalysisEarth 115 Melee (0-75), Poison Hit (0-35), Poison Fields, Haste.
Toad Toad 60 135 400/400 48 Melee (0-30) poisons you 1 hp/turn, Stalagmite (8-17), Haste.
Nomad Nomad 60 160 420/420 80 Melee (0-80)
Husky Husky 0 140 420/420 0 Sniff people.
Tiger Tiger 40 75 420/420 40 Melee (0-40), Haste
Dwarf Miner Dwarf Miner 60 120 420/420 30 Melee (0-35)
Wild Warrior Wild Warrior 60 135 420/420 70 Melee (0-70), Haste
Bandit Bandit 65 245 450/450 43 Melee (0-43)
Ghoul Ghoul 85 100 450/450 Invisibility, Paralysis, DrunkennessDeathDrowningLife Drain 97 Melee (0-70), Life Drain (15-27), Self-Healing.
Valkyrie Valkyrie 85 190 450/450 120 Melee (0-70), Spears (0-50).
Gnarlhound Gnarlhound 60 198 465/465 70 Melee (0-70).
Tarantula Tarantula 120 225 485/485 Earth 90 Melee (0-90) and Poisons you for 1-2 hp/turn, Haste, Terra Strike (doesn't do damage).
Cyclops Cyclops 150 260 490/490 105 Melee (0-105).
Frost Giantess Frost Giantess 150 275 490/490 Ice 150 Melee (0-60), Boulder (0-90), Haste.
Terror Bird Terror Bird 150 300 490/490 90 Melee (0-90)
Elephant Elephant 160 320 500/500 100 Melee (0-100)
Blood Crab Blood Crab 160 290 505/505 IceEarthDrowning 110 Melee (0-110)
Terramite Terramite 160 365 505/505 Invisibility. 116 Melee (0-100), poison hit (5-16).
Fire Devil Fire Devil 145 200 530/530 Fire 160 Melee (0-35), Fireball (60-95), Fire Explosion (18-50).

Level 26

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Minotaur Guard Minotaur Guard 160 185 550/550 100 Melee (0-100).

Level 27

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Stone Golem Stone Golem 160 270 590/590 ParalysisEarthDrowning 110 Melee (0-110).


Orc Berserker Orc Berserker 195 210 590/20 200 Melee (0-200), Haste.
Monk Monk 200 240 600/-- Invisibility 140 Melee (0-140), Self-Healing, Haste

Level 28

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Demon Skeleton Demon Skeleton 240 400 620/620 Paralysis, Drunkenness., DeathFireEarthDrowningLife Drain 235+ Melee (0-185+), Death Hit (30-50).

Level 29

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Orc Leader Orc Leader 270 450 640/640 InvisibilityFire 255 Melee (0-185), Throwing Knifes (0-70).

{{Infobox_Creature|List=Summon|GetValue={Plantilla:GetValue | name = Dwarf Guard | hp = 245 | exp = 165 | ratio = 0.673 | summon = 650 | convince = 650 | isboss = no | illusionable = yes | creatureclass = Humanoids | primarytype = Dwarves | abilities = Melee (0-140) | pushable = No | pushobjects = Yes | maxdmg = 140 | immunities = Invisibility | physicalDmgMod = 90% | holyDmgMod = 100% | deathDmgMod = 105% | fireDmgMod = 105% | energyDmgMod = 100% | iceDmgMod = 100% | earthDmgMod = 80% | drownDmgMod = 100%? | hpDrainDmgMod = 100%? | behavior = Dwarf Guards fight to the death and are also known to retarget. | sounds = "Hail Durin!". | notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way. | location = Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave. | strategy =


Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.

Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.

Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.

| loot = 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer, Steel Helmet (semi-rare), Double Axe (rare), Iron Ore (rare), Axe Ring (very rare), Health Potion (very rare), Small Amethyst (very rare)[[Coal] (very rare)]. }} }

Level 30

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Fire Elemental Fire Elemental 220 280 690/690 Invisibility, ParalyzeDeathFireLife Drain 280 Melee (0-100), Fire Field on you, Fire Explosion (0-160).

Level 34

NameTrans Exp HP summon/ convinceImmunities Max Dmg. Abilities
Gozzler Gozzler 180 240 800/-- Invisibility 245 Melee (0-110), Life Drain (32-135), Self-Healing, Haste.





Convince Creature

Convinced creatures are very similar to summoned ones, the only differences are:

  • You need to use a rune on an alive creature to convince it.
  • Convinced creatures drop loot, however summons do not.

Convince requirements

In order to convince a creature, you must first have a rune, then, you must have the mana to be able to convince the creature, the mana requirements are:

Manapoints Creature Knights Paladins Mages
Level Level Level
200Rat, Badger, Skunk411914
205Snake 422014
210Spider 432014
220Dog, Rabbit, Silver Rabbit, Chicken,Squirrel452115
250Sheep, Black Sheep, Bug, Cave Rat, Flamingo, Parrot, Bat512316
255Pig, Wolf522316
260Deer, Winter Wolf532316
270Poison Spider 552416
275Cobra, Hyaena562416
280Wasp 572517
290Goblin, Troll592517
300Bear, Frost Troll, Orc, Skeleton, Panda, *Dworc Venomsniper, *Dworc Fleshhunter, *Dworc Voodoomaster612617
305*Rotworm, Crab, *Azure Frog622617
310Scorpion, Orc Spearman632718
315Polar Bear 642718
320Lion, Dwarf, Swamp Troll, Elf652718
330Minotaur 672818
335Centipede 682818
350Crocodile 712919
355Larva 723019
360Elf Scout, Dwarf Soldier, Orc Warrior733019
380*Carrion Worm773120
390Amazon, Minotaur Archer, Smuggler793220
395Scarab 803220
420Wild Warrior, *War Wolf, Tiger, Nomad853421
445*Tortoise903622
450Ghoul, Valkyrie, *Assassin, Bandit913622
480*Dark Monk, *Quara Mantassin973823
485Tarantula 983823
490Cyclops, Frost Giantess, *Orc Rider, *Pirate Marauder, Terror Bird, *Thornback Tortoise993924
495*Pirate Cutthroat1003924
500Elephant 1034025
530Fire Devil, *Hunter1074125
550Minotaur Guard 1114326
560*Lizard Sentinel1134326
580*Crypt Shambler1174527
590Stone Golem, Orc Berserker1194527
595*Pirate Buccaneer1204627
600Monk 1214627
620Demon Skeleton, **Undead Minion1254728
640Orc Leader 1294929
650Dwarf Guard 1314929
670*Quara Constrictor1355130
690Fire Elemental 1395230
775*Pirate Corsair1564929
* Can only be convinced
** No longer in-game.

See also: Summon Creature, Convince Creature, Animate Dead, and Undead Legion

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