Obtaining Summons
You can only have 2 summoned creatures, the two exceptions to this rule are Undead Legion and Animate Dead.
There are several ways to obtain creatures to help you:
Summon Creature - A spell which will allow you to summon certain creatures (provided you have enough mana, See mana costs below).
Convince Creature - A rune which "convinces" creatures to fight for you, some creatures which cannot be summoned, can be convinced.
Animate Dead - A necromancy-like rune which allows you to turn a corpse into a moving skeleton, this is one of only two exceptions to the 2 maximum summon rule..
Undead Legion - A spell which turns all bodies within a radius into skeletons, this is one of only two exceptions to the 2 maximum summon rule.
Basic Information and Recommendations
Summoned creatures will only attack when you have "targeted" an enemy. This means that summons cannot attack invisible creatures.
It is recommended that you turn OFF "chase creature" when hunting with summons, especially when hunting creatures that could retarget to you.
Summons will always stay either directly diagonal or two sqm away from you when they come to rest, but never adjacent (see picture).
Any attempt to "push" a creature you have summoned into a position parallel to you will display the message "There is not enough room.".
Summoned creatures can be roped up holes, but cannot be pushed into holes or down ladders, and they will not follow you up or down stairs and ramps.
When you summon a creature, it is essentially confined to one level.
If you move 2 or more levels up or down from your summons, they will disappear.They will also disappear if you move too far away from them on any level.
What is more, if you move one level up or down and mark enemy creature to attack - your summons will no longer dissapear. (Before the update the only way to attack a monster that were not in your floor was attacking without clicking Attack on creature, then your summons on another floor would stay alive, but this isn't need anymore)
If you die with summons, the summons will die, summons do not yield experience.
Note that if you summon a creature unable to sense invisibility like a Demon Skeleton and use the invisible spell or put on a stealth ring, the summons will NOT follow you until you're visible again.
Healing summons
You may heal summons with the runes/potions:
Or the spell:
Note that summons aren't players, so Heal Friend will not work.
Note that potions will not work on summons in Optional PvP worlds.
Experience Gain
When killing a creature with a summon, you will only receive partial experience for the kill (minimum of 50%).
For example, if your summon causes all of the damage to kill a Rotworm, you will receive only 20 experience (half). If you personally deal some of the damage, then you will receive more exp.
The formula for experience gain is:
player's exp gain
+ (summon's exp gain /2)
The players experience gain is based on the players damage.
Summon Creature Requirements
In most cases, only druids and sorcerers can use the spell "Summon Creature". Earlier in Tibia, however - Spell scrolls would allow a paladin or knight to learn the spell.
Below is a list of creatures summonable at each level (Note that you need mana to summon a creature, not level, and so if you came to the mainland later than level 8, you will need to get a higher level before being able to summon the creature... The same applies to knights and paladins who learned through spell scrolls, you will need the mana required to be able to summon creatures).
Cockroach | | 0 | 1 | 200/200 | | 0 | Running away from people. |
Cat | | 0 | 20 | 220/220 | | 0 | Nothing |
Dog | | 0 | 20 | 220/220 | | 0 | None |
Enraged Squirrel | | 0 | 35 | 220/? | | 6 | Weak melee, weak distance attack that looks like energy and stars |
Sheep | | 0 | 20 | 250/250 | | 1+ | Melee (0-1+) (when summoned). |
Pig | | 0 | 25 | 255/255 | | 0 | None |
Husky | | 0 | 140 | 420/420 | | 0 | Sniff people. |
{{Infobox_Creature|List=Summon|GetValue={Plantilla:GetValue
| name = Dwarf Guard
| hp = 245
| exp = 165
| ratio = 0.673
| summon = 650
| convince = 650
| isboss = no
| illusionable = yes
| creatureclass = Humanoids
| primarytype = Dwarves
| abilities = Melee (0-140)
| pushable = No
| pushobjects = Yes
| maxdmg = 140
| immunities = Invisibility
| physicalDmgMod = 90%
| holyDmgMod = 100%
| deathDmgMod = 105%
| fireDmgMod = 105%
| energyDmgMod = 100%
| iceDmgMod = 100%
| earthDmgMod = 80%
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
| behavior = Dwarf Guards fight to the death and are also known to retarget.
| sounds = "Hail Durin!".
| notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.
| location = Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave.
| strategy =
Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.
Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.
Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.
| loot = 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer, Steel Helmet (semi-rare), Double Axe (rare), Iron Ore (rare), Axe Ring (very rare), Health Potion (very rare), Small Amethyst (very rare)[[Coal] (very rare)].
}}
}
Convince Creature
Convinced creatures are very similar to summoned ones, the only differences are:
- You need to use a rune on an alive creature to convince it.
- Convinced creatures drop loot, however summons do not.
Convince requirements
In order to convince a creature, you must first have a rune, then, you must have the mana to be able to convince the creature, the mana requirements are:
Manapoints
| Creature
| Knights
| Paladins
| Mages
|
Level
| Level
| Level
|
200 | Rat, Badger, Skunk | 41 | 19 | 14 |
205 | Snake
| 42 | 20 | 14 |
210 | Spider
| 43 | 20 | 14 |
220 | Dog, Rabbit, Silver Rabbit, Chicken,Squirrel | 45 | 21 | 15 |
250 | Sheep, Black Sheep, Bug, Cave Rat, Flamingo, Parrot, Bat | 51 | 23 | 16 |
255 | Pig, Wolf | 52 | 23 | 16 |
260 | Deer, Winter Wolf | 53 | 23 | 16 |
270 | Poison Spider
| 55 | 24 | 16 |
275 | Cobra, Hyaena | 56 | 24 | 16 |
280 | Wasp
| 57 | 25 | 17 |
290 | Goblin, Troll | 59 | 25 | 17 |
300 | Bear, Frost Troll, Orc, Skeleton, Panda, *Dworc Venomsniper, *Dworc Fleshhunter, *Dworc Voodoomaster | 61 | 26 | 17 |
305 | *Rotworm, Crab, *Azure Frog | 62 | 26 | 17 |
310 | Scorpion, Orc Spearman | 63 | 27 | 18 |
315 | Polar Bear
| 64 | 27 | 18 |
320 | Lion, Dwarf, Swamp Troll, Elf | 65 | 27 | 18 |
330 | Minotaur
| 67 | 28 | 18 |
335 | Centipede
| 68 | 28 | 18 |
350 | Crocodile
| 71 | 29 | 19 |
355 | Larva
| 72 | 30 | 19 |
360 | Elf Scout, Dwarf Soldier, Orc Warrior | 73 | 30 | 19 |
380 | *Carrion Worm | 77 | 31 | 20 |
390 | Amazon, Minotaur Archer, Smuggler | 79 | 32 | 20 |
395 | Scarab
| 80 | 32 | 20 |
420 | Wild Warrior, *War Wolf, Tiger, Nomad | 85 | 34 | 21 |
445 | *Tortoise | 90 | 36 | 22 |
450 | Ghoul, Valkyrie, *Assassin, Bandit | 91 | 36 | 22 |
480 | *Dark Monk, *Quara Mantassin | 97 | 38 | 23 |
485 | Tarantula
| 98 | 38 | 23 |
490 | Cyclops, Frost Giantess, *Orc Rider, *Pirate Marauder, Terror Bird, *Thornback Tortoise | 99 | 39 | 24 |
495 | *Pirate Cutthroat | 100 | 39 | 24 |
500 | Elephant
| 103 | 40 | 25 |
530 | Fire Devil, *Hunter | 107 | 41 | 25 |
550 | Minotaur Guard
| 111 | 43 | 26 |
560 | *Lizard Sentinel | 113 | 43 | 26 |
580 | *Crypt Shambler | 117 | 45 | 27 |
590 | Stone Golem, Orc Berserker | 119 | 45 | 27 |
595 | *Pirate Buccaneer | 120 | 46 | 27 |
600 | Monk
| 121 | 46 | 27 |
620 | Demon Skeleton, **Undead Minion | 125 | 47 | 28 |
640 | Orc Leader
| 129 | 49 | 29 |
650 | Dwarf Guard
| 131 | 49 | 29 |
670 | *Quara Constrictor | 135 | 51 | 30 |
690 | Fire Elemental
| 139 | 52 | 30 |
775 | *Pirate Corsair | 156 | 49 | 29 |
| * Can only be convinced | | | |
| ** No longer in-game. | | | |
See also: Summon Creature, Convince Creature, Animate Dead, and Undead Legion