160 Experience points per kill
Summon/ Convince: 590/590 (
Push Objects: ?
Est. Max. Damage: 110
hp per turn
, Earth , Drown Paralysis
( Physical -20%), ( Death -20%), ( Fire -20%), ( Energy -15%)
, Holy ? Life Drain
( Ice +10%)
Behavior: Stone Golems do not run when in low
Field Notes: Big and Resistant
creatures, their stone skin protects them from almost every element. Not good for hunting as they don't give good loot, and they are usually empty.
Maze of Lost Souls, in and around Blue Djinn Tower, Formorgar Mines, Mad Technomancer room, Dark Cathedral, Demona, Goroma, Tarpit Tomb, Peninsula Tomb, deep Banuta, Forbidden Lands, Beregar Mines, Farmine Mines.
Strategy: They don't take off high damage, a medium leveled
knight should be able to block them easily. Paladins should run and shoot. Mages should just run around and use Ice Strike along with their strongest ice wand/rod. Treat it like a strong cyclops.
gp, 0-4 Small Stone, Sulphurous Stone, Iron Ore (semi-rare), Power Ring (semi-rare), Ancient Stone (rare), Carlin Sword (rare), Piece of Marble Rock (rare), Shiny Stone (rare), Crystal Ring (very rare), Red Gem (very rare). ( Create loot statistics) See also:
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a menos que se indique lo contrario.