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This creature is in the Elementals class. Slick Water Elemental
550 Hit points
450 Experience points per kill
|
| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-175+), Snowball (Drown damage 180-235+), Ice Strike (80-120), Poison Storm up to 12hp/turn, Self Healing. |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
542+ hp per turn |
| Immune To: |
Fire, Ice, Earth, Drown, Invisibility, Paralyze. |
| Strong To: |
Physical (-45%), Holy (-40%), Death (-1%?) |
| Neutral To: |
Energy, Life Drain? |
| Weak To: |
|
| Sounds: |
"BLUUUUB"; "SPLISH SPLASH". |
| Behavior: |
Slick Water Elementals fight until death. |
| Field Notes: |
This creature was implemented in Summer Update 2008. |
| Location: |
Elemental Spheres Quest, Ice Sphere (Paladin Area). |
| Strategy: |
If you don't mind using 200 cap you can use Helmet of the Deep to block water based attack. Paladins: You can hunt these easily using a combination of Enchanted Spear/Assassin Star and Divine Missile. Simply treat this as you would treat a Water Elemental. |
| Loot: |
0-130 gp, 0-3 Shiver Arrow (semi-rare), Iced Soil (semi-rare). (Create loot statistics) |