Overview[]
Los Paladines son maestros en distance weapons, p.e. Bows, Crossbows, Spears y Stars. Los Paladines tienen un buen balance entre habilidades físicas y mágicas. Avanzan muy rapido en Distance y no son totalmente inútiles usando mágia. Comparado con los Knights, los Paladines incrementan su Shielding de forma similar y avanzan un poco más despacio en Melee.
Paladins are not severely lacking in any ability, but their forte is the use of distance weapons.
Beneficios[]
- El más rápido avanzando habilidades de Distance.
- Rápido en avanzar habilidades en Shielding y Melee.
- Unica vocación capaz de conjurar ammunition usando magia.
- Más Capacity y Hitpoints que los Magos.
- Más Mana que los Knights.
- Rápida generacion de Hitpoint que los Magos.
- Rápida generacion de Mana que los Knights.
- Rápido en avanzar Magic Level que los Knights.
- Able to learn a robust set of Spells and make 2 types of support Runes.
- Can use stronger and heavier Sets. (See also: Paladin Set)
Desventajas[]
- Sólo puede aprender algunos Spells y puede hacer tres tipos de Runes.
- Menos Capacity que los Knights.
- Menos Mana que los magos.
- Menos Hitpoints que los knights.
- Menor regeneración de Hitpoint que los knights.
- Menor regeneración de Mana que los magos.
- Menor avance de Magic Level que los magos.
Gains and Regeneration[]
Gains by level[]
Con cada nivel, cualquier jugador recibe un incremento en Capacidad, Hitpoints y Maná máximo.
Con cada nivel, el paladin ganará:
Regeneración[]
Mientras pasa el tiempo, cada jugador regenerara Hitpoints y Maná perdidos, siempre y cuando hallan comido recientemente (mira la pagina de Regeneration para mas información).
Un paladin regenerara:
un Royal Paladin regenerara:
Promoción[]
Cuando un paladin alcance nivel 20, puede obtener una Promoción y convertirse en un Royal Paladin con ciertos beneficios.
Mira la pagina de Promoción Para mas información.
Trucos y Consejos[]
Todas las vocaciones deben usar sus fuerzas en propio beneficio. Por ejemplo, seria inútil para un Knight intentar hacer dinero vendiendo runas. En vez de eso, usa los únicos aspectos de la vocación en tu beneficio.
Hacer Dinero[]
- Vende Municion. Usando los hechizos Conjure Arrow, Conjure Bolt y Enchant Spear, puedes hacer municion tanto para ti como venderla. Despues de la actualizacion del verano 2007 la demanda ha bajado, pero aun hay mucha gente comprando mochilas de bolts y arrows y mucha gente que compra Enchanted Spears.
- Usa tus habilidades de Melee. Aunque los knights son la mejor vocación para el melee, una ventaja de los paladines es que son buenos defendiendo y aceptable mente suben rápido la habilidad a melee. Cuando andes corto de dinero para munición, toma un escudo y un arma a melee y caza algunas criaturas débiles. ¡Esto entrenara tu habilidad de bloqueo, dara un poco de exp y ademas algo de oro para comprar mas municion!
- Usa tu capacidad. Ya que los Paladines son los segundo mejores de capacidad después de los Knights, puedes hacer dinero al lootear los cadáveres de monstruos y vender los objetos que sean abandonados por otros jugadores.
Ganando experiencia[]
- "Corre" grandes criaturas. Correr a criaturas implica atacarlas desde una distancia mientras te mantienes lo suficientemente alejado para que no te ataquen. Esto es mejor en grandes zonas abiertas, pero tambien puede ser efectivo en cuevas si tienes cuidado. Ayuaria mantener una distancia constante de 3-4 cuadrados del monstruo, dependiendo de tu arma, y parando por medio segundo cada 2-3 pasos.
- Caza con un Blocker. Normalmente puedes encontrar un knight que este dispuesto a bloquear para ti. De esta forma el knight absorvera la mayoria del daño de la criatura/criaturas, y tu ganaras la mayoria de experiencia. Dependiendo de como os lo organiceis, normalmente repartireis a partes iguales el botin con todo el mundo del grupo. Pero tambien es posible bloquear siendo paladin Mientras se usen spears y un shield. El riesgo de morir es un poco mayor que el del knight, Pero con buenas habilidades y equipamiento se hace mas facil y rapido.
- Caza con Criaturas Convertidas. La forma mas valiosa para un paladin de usar una invocacion es hacer que la invocacion bloquee por ti. Tanto si conviertes la criatura que estas cazando como si la invocan para ti. Al nivel 47 un paladin puede convertir un Demon Skeleton, Lo que va realmente bien para bloquear la mayoria de criaturas con ataques Veneno o de Fuego .
Avanzando tus Habilidades[]
Distance[]
- Caza con Small Stones. When your distance skill advances, you will kill creatures very quickly with your Bolts, Arrows and even Spears. Since Small Stones have a much lower attack, it will take longer to kill the creature you are attacking. Since more time is spent attacking a creature, your distance skill will advance more rapidly than hunting normally.
- Train with players. On Hardcore-Pvp worlds and Open-Pvp worlds you can train with people by using Small Stones or Spears at lower levels to advance in skills without increasing your level.
- Use Balanced Fighting or Defensive Fighting. When using Balanced or Defensive fighting mode you will cause less damage to your opponent and "breakable" weapons (Spears, Throwing Stars, Small Stones, etc.) will not break as frequently.
- Do not train on Rookgaard, this is one common mistake people make, because those few skill points you get will be obtained much easier and quicker in main.
Shielding[]
- Use a one-handed weapon and a shield. When you are hunting less-dangerous creatures, or if you are hunting in a place that you cannot "run" your opponents, use a shield, and one-handed weapons like Small Stones, Throwing Stars, Spears, etc. You can still do substantial damage with some of these weapons, but you will be advancing your shielding skill and your distance skill.
Magic Level[]
- Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
- Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
- Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
- Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
- Use your mana shield. As a paladin, you do not need mana points to attack creatures and thus, if you are jammed, or just as training, you can cast the mana shield spell. Keep in mind that mana lost from taking damage while wearing mana shield will not count towards your magic level. Now a days, magic shield isn't a good spell anymore, since you can use Divine Missile and Ethereal Spear. Futhermore, you can heal with Divine Healing, that has a good heal power.
- Use exori spells. Really useful for their range and damage, Divine Missile and Ethereal Spear are a really good ways to spend mana especially hunting Undead.
Additional Information[]
Related Pages[]
Pages of Particular Interest to Paladins[]
Creatures
- Creatures: Full list of creatures organized by type.
- Convince Creature
Hunting
- Paladin's Hunting places
- Loot
- Offensive Fighting
- Balanced Fighting
- Defensive Fighting
- Melee
- Shielding
Vocation
Equipment
NPCs
- Paladin Guild Leader NPCs
- Armor Shopkeeper NPCs
- Magic Shopkeeper NPCs
- Fletcher NPCs
- Equipment Shopkeeper NPCs
Instant Spells[]
Name | Words | Prem | Mana | Level | Price | Type | Effect |
---|---|---|---|---|---|---|---|
Antidote | exana pox | no | 30 | 10 | 150 | Healing | Cures poison. |
Conjure Arrow | exevo con | no | 100 | 13 | 450 | Supply | Creates 10 Arrows. |
Magic Rope | exani tera | yes | 20 | 9 | 200 | Support | Teleports you up through a hole when you are standing in a rope spot. |
Conjure Bolt | exevo con mort | yes | 140 | 17 | 750 | Supply | Creates 5 Bolts. |
Conjure Piercing Bolt | exevo con grav | yes | 180 | 33 | 850 | Supply | Creates 5 Piercing Bolts. |
Conjure Poisoned Arrow | exevo con pox | no | 130 | 16 | 700 | Supply | Creates 7 Poison Arrows. |
Conjure Sniper Arrow | exevo con hur | yes | 160 | 24 | 800 | Supply | Creates 5 Sniper Arrows. |
Light Healing | exura | no | 20 | 9 | 170 | Healing | Restores a small amount of health. (Cures paralysis.) |
Conjure Power Bolt | exevo con vis | yes | 700 | 59 | 2000 | Supply | Creates 10 Power Bolts. |
Divine Healing | exura san | No | 160 | 35 | 3000 | Healing | Restores a huge amount of health to the target. (Cures paralysis.) |
Divine Missile | exori san | yes | 20 | 40 | 1800 | Attack | Archivo:Holy Damage Icon.gif Causes Holy Damage focused on the square directly in front of the caster, or hits a target at a distance of up to 4 square meters away. |
Enchant Spear | exeta con | yes | 350 | 45 | 2000 | Supply | Turns one ordinary Spear into an Enchanted Spear. You need to have atleast one ordinary spear on your hand to make this spell. |
Ethereal Spear | exori con | yes | 25 | 23 | 1100 | Attack | Attacks the target causing Physical Damage. |
Find Person | exiva "NAME" | no | 20 | 8 | 80 | Support | Tells you which direction a certain player is, relative to you, and a rough idea of the distance. |
Haste | utani hur | yes | 60 | 14 | 600 | Support | Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 33 seconds. Cures paralysis. |
Intense Healing | exura gran | no | 70 | 20 | 350 | Healing | Restores a medium amount of health to the target. (Cures paralysis.) |
Levitate | exani hur up exani hur down |
yes | 50 | 12 | 500 | Support | Permits vertical movement via levitation, up or down one level. |
Light | utevo lux | no | 20 | 8 | 100 | Support | Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds. |
Protect Party | utamo mas sio | yes | Varies | 32 | 4000 | Support | The Protect Party spell will raise the shielding by 3 for 2 minutes for every party member standing on one of these fields. |
Swift Foot | utamo tempo san | yes | 400 | 55 | 6000 | Support | Increases the paladin's speed by 80% for 10 seconds, they however can not attack or use attack spells during this time. |
Instant Spells | ' | ||||||
Power Bolt (spell) | exevo con vis | yes | 700 | 59 | 2000 | Supply | Creates 10 Power Bolts. |
Cure Curse | exana mort | yes | 40 | 80 | 6,000 | Healing | Cures the Cursed condition. |
Great Light | utevo gran lux | no | 60 | 13 | 500 | Support | Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds. |
Divine Caldera | exevo mas san | yes | 160 | 50 | 3000 | Attack | Archivo:Holy Damage Icon.gif Causes Holy Damage in a 3 tile radius from the caster (area effect). |
Conjure Explosive Arrow | exevo con flam | no | 290 | 25 | 1000 | Supply | Creates 8 Burst Arrows. |
Sharpshooter | utito tempo san | yes | 450 | 60 | 6000 | Support | Increases the distance skill of Paladins by approximately 50% for 10 seconds. While this spell is in effect, the paladin's speed is reduced by 70%, they cannot cast any healing, support or supply spells, and they cannot block attacks. |
Note: These spells were buyable in the past from spell scrolls, some older paladins still have them.
Energy Beam | exevo vis lux | Unknown | 40 mana | lvl 23 | 1000 gp | Shoots a 5 tile long beam in front of the caster. |
Summon Creature | utevo res "creature name" | Unknown | varies mana | lvl 25 | 2000 gp | Summons a creature to help you. |
Rune Spells[]
Name | Words | Subclass | Dmg. Type | Voc | Prem | Spell Price | Mana to Make | Lvl to Make | Rune Price | SP | ML to Use | Amount | Weight | Effect | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Desintegrate | adito tera | Support | Druids, Sorcerers, Paladins. | yes | 900 | 200 | 21 | 26 | 3 | 4 | 3 | 0.70 | Destroys movable objects. | ||
Destroy Field | adito grav | Support | Druids, Sorcerers, Paladins. | no | 700 | 120 | 17 | 15 | 2 | 3 | 3 | 0.70 | Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path. | ||
Holy Missile | adori san | Attack | Holy | Paladins | yes | 1600 | 300 | 27 | 16 | 3 | 4 | 5 | 0.42 | Shoots an attack that inflicts Holy Damage. |
Possible Hotkey Assignments[]
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.
You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire .
Attack | Healing/Support | Support | |||||||||||||
F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | ||||
Ethereal Spear | Holy Missile | Light Healing | Divine Healing. | Strong/Regular Mana Potion | Great Spirit Potion | Intense Healing | Antidote | Haste | Protect Party | Invisible. | Rope | Standard | |||
SHIFT+ | . | Swift Foot | Levitate Down. | Magic Rope. | Magic Rope | Powerful | |||||||||
CTRL+ | Levitate Up | Levitate Down | Food | Runes | |||||||||||
Missing Spells: | |||||||||||||||
Missing Runes: | None |
See also: Paladin Template