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This creature is in the Elementals class. Roaring Water Elemental
1750 Hit points
1300 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-226+), Water Explosion (drown damage 100-300+), Ice Strike (172-213), Poison Storm (up to 23 hp/turn), Self-Healing. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
762+ hp per turn |
Immune To: |
Fire, Ice, Earth, Drown, Invisibility, Paralyze. |
Strong To: |
Physical (-45%), Holy (-40%), Death (-1%?) |
Neutral To: |
Energy, Life Drain? |
Weak To: |
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Sounds: |
"BLUB BLUB"; "SWASHHH". |
Behavior: |
Roaring Water Elementals are fast and fight until death. |
Field Notes: |
This creature was implemented in Summer Update 2008. |
Location: |
Elemental Spheres Quest, Ice Sphere (Paladin Area). |
Strategy: |
If you don't mind using 210 cap you can use Helmet of the Deep to block water based attack. Paladins: Don't try to outrun them because they are very fast, similar to Nightmares. Try to bring them down with Assassin Stars and Ethereal Spear spell. Try to avoid situations where you need to block more than one because they hit hard. Glacier Amulet is recommended to fight this monster. |
Loot: |
0-179 gp, Iced Soil (semi rare), 1-2 Small Sapphire (rare), 1-2 Giant Shimmering Pearl (rare), Northwind Rod (rare). (Create loot statistics) |