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Quara Pincher Scout
This creature is in the Amphibians class.
Quara Pincher Scout

775 Hit points
600 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-240), Close Range Paralyze.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 240 hp per turn
Immune To: Fire, Ice, Drown, Life Drain, Invisibility
Strong To: Physical (-10%)
Neutral To: Holy, Death, Earth
Weak To: Energy (+10%)
Sounds: "Clank! Clank!"; "Clap!"; "Crrrk! Crrrk!".
Behavior: Chases the opponent until death.
Field Notes: It has very strong defense against physical attacks but they are very slow. Has half the hit points and yields half the experience of the regular Quara Pincher. This monster can be seen during Liberty Bay Quara raids.
Location: Malada, Quara raid on Liberty Bay
Strategy: Paladins: Run around and shoot spells or runes to kill them fast.

Mages: use energy strike or runes.

Knights: Their armor and defense is high, the highest among all quara scouts. You'll need a good weapon and high skills to even hurt them. They also deal high damage (in relation to other quara scouts).
Loot: 0-49 gp, Mace, Quara Pincers, Plate Armor, Morning Star, Halberd, Small Ruby (rare), Life Crystal (rare), Fish Fin (rare). (Create loot statistics)
See also: Creatures.
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