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Quara Pincher
This creature is in the Amphibians class.
Quara Pincher

1800 Hit points
1200 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-340), Close Range Paralyze (lasts only 1-3 seconds).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 340 hp per turn
Immune To: Fire, Ice, Drown, Life Drain, Invisibility
Strong To: Physical (-10%)
Neutral To: Holy, Death
Weak To: Energy (+25%), Earth (+10%)
Sounds: "Clank! Clank!"; "Clap!"; "Crrrk! Crrrk!".
Behavior: Fights until death.
Field Notes: Hard to get down because of its heavy armor. It is the slowest of the quaras, equal to the speed of a lvl 95-100 (without Boots of Haste).
Location: Calassa, Frozen Trench, Yalahar (Sunken Quarter).
Strategy: Paladins: Run while firing HMMs or Divine Missiles.
Mages: A level 75+ can kill it without Mana Shield, using Energy Strike or Terra Strike and healing spells. This is risky though, especially if you face more than just the single pincher.
Knights: Use your best spells to kill them fast since they can hurt a lot.
Loot: 0-120 gp, Mace, Quara Pincers, Morning Star, Halberd, 0-2 Small Rubies (semi-rare), 0-5 Shrimp (semi-rare), Fish Fin (rare), Warrior Helmet (rare), Glacier Robe (very rare), Great Health Potion (very rare), Crown Armor (very rare). (Create loot statistics)
See also: Creatures.
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