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Priestess
390 Hit points
420 Experience points per kill
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Summon/Convince: |
--/-- (Illusionable) |
Abilities: |
Melee (0-75), SDs (0-120), Mana Drain (2-170), Summon Ghouls, Self-Healing, Envenom 10 hp/turn. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
195 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Death (-1%?), Fire (-40%), Earth (-70%) |
Neutral To: |
Energy, Ice, Drown, Life Drain |
Weak To: |
Physical (+5%), Holy (+10%) |
Sounds: |
"Your energy is mine."; "Now your life is come to the end, hahahaha!"; "Throw the soul on the altar!". |
Behavior: |
Priestess' attack enemies from a distance. |
Field Notes: |
These strong creatures are similar to Necromancers. They can summon undeads as well. |
Location: |
Hero Cave, Drefia ruins, Lich Hell, Tombs, Magician Quarter in Yalahar, Vengoth Castle. |
Strategy: |
Very hard creatures which only high level Players should fight. If you are planning to use runes, use Explosions because they are weak to Physical Damage. Also, beware the Mana Drain abilit. Is better if you use Bronze Amulet if your going to hunt them. 'Priestess' will drain an average of 100 Mana Points per hit, which can be VERY annoying for Paladins and Mages. |
Loot: |
0-2 Apple, Black Hood, Bowl, Dagger, Sling Herb, Goat Grass, Orange Book, Crystal Ball, Wood Mushroom, Powder Herb, Clerical Mace, Crystal Necklace, Dark Rosary, Cultish Robe (semi-rare?), Wooden Flute (rare), Talon (rare), Mana Potion (rare) Black Shield (rare), Hailstorm Rod (rare), Piggy Bank (very rare). (Create loot statistics) |
See also: Creatures.
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