This creature is in the
4500 Experience points per kill
Summon/ Convince: --/--
Melee (0-540) poisons you up to 10 hp/turn, Paralyze-Ball, Poison Ball (60-114), Strong Haste, Small Poison Wave (100-350), Self-Healing (slow).
Push Objects: ?
Est. Max. Damage: 890
hp per turn
, Earth Invisibility, Paralysis.
( Death -1%?), ( Fire -30%), ( Ice -20%)
, Physical ?, Drown ? Life Drain
( Holy +10%), ( Energy +10%)
"You are looking a bit feverish!"; "You don't look that good!"; "Hachoo!"; "Cough Cough".
Behavior: They run in low
Field Notes: Used to drop
Dragon Scale Mail as a rare drop, but it got removed shortly after Plaguesmiths were introduced.
Pits of Inferno, Formorgar Mines, Edron (In the Vats during The Inquisition Quest), Magician Quarter, Alchemist Quarter.
Strategy: On pvp worlds, shoot
Energy Walls to make it walk around and not get to you (only if you're a Mage or Paladin. It is a good way not to waste anything. Power Bolts for Paladins and Explosions or Sudden Deaths for Mages. On non-pvp worlds, try to find a part of the terrain that you can trap the Plaguesmith in, as it can run very fast in low health. Teams can easily trap a Plaguesmith by cornering it when it gets to red health.
Gold Coin, 0-3? Platinum Coin, 0-3 Small Amethyst, 0-4 Onyx Arrow, Moldy Cheese, Piece of Iron, Silver Brooch, Dirty Cape, Crowbar, Battle Hammer, War Hammer, Club Ring, Two-Handed Sword, Morning Star, Axe Ring, Steel Shield, Soul Orb, Rusty Armor (Rare), Knight Legs (semi-rare), Demonic Essence (semi-rare), Piece of Hell Steel (rare), Piece of Royal Steel (rare), Piece of Draconian Steel (rare), Hammer of Wrath (rare), Steel Boots (rare), War Horn (very rare), Emerald Bangle (very rare). ( Create loot statistics) See also: