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This creature is in the Humans class. Pirate Cutthroat
325 Hit points
175 Experience points per kill
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Summon/Convince: |
--/495 (Illusionable) |
Abilities: |
Melee (0-175) Poisons you 1 hp/5 turns, Pistol Shot (0-95). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
271 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Holy (-20%), Earth (-10%) |
Neutral To: |
Physical, Energy, Drown?, Life Drain? |
Weak To: |
Death (+1%?), Fire (+10%), Ice (+5%) |
Sounds: |
"Give up!"; "Plundeeeeer!"; "Hiyaa!". |
Behavior: |
Runs away in deep red health(20 HP). Always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight. |
Field Notes: |
Large groups should be avoided as the damage adds up fast. |
Location: |
Nargor, Tyrsung (on the ship), Yalahar |
Strategy: |
They often come in groups of 2 or 3 and can break your shielding very easily. The best way to hunt them is to be in teams or go as a single paladin. A paladin of level 35 or higher can take all pirates easily except for Pirate Corsairs who have nasty Throwing Stars. Pirate Cutthroat's pistol shots (single square explosions) are the only thing a paladin has to worry about and it isn't frequently used. They often miss, as well. |
Loot: |
0-48 gp, Compass, Scale Armor, Steel Shield, Peg Leg (semi-rare), Hook (semi-rare), Eye Patch (semi-rare), Dice (semi-rare), Pirate Knee Breeches (rare), Rum Flask (rare), Light Shovel (rare), Pirate Bag (rare), Treasure Map (Pirate) (rare). (Create loot statistics) |