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Orc Warrior
This creature is in the Humanoids class and has history.
Orc Warrior

125 Hit points
50 Experience points per kill

Summon/Convince: 360/360 (Illusionable)
Abilities: Melee (0-60).
Pushable: Tick
Push Objects: Cross
Est. Max. Damage: 60 hp per turn
Immune To: None.
Strong To: Holy (-10%), Energy (-30%)
Neutral To: Physical, Fire, Ice, Drown, Life Drain?
Weak To: Death (+10%), Earth (+10%)
Sounds: "Alk!"; "Trak grrrr brik."; "Grow truk grrrr.".
Behavior: Orc Warriors run when they have 10 hp.
Field Notes: A Strong and better armored orc.
Location: Ancient Temple in Thais, Orc Fort, below Point of No Return in Outlaw Camp and inside a mountain north of it, Orc Peninsula, Folda, Edron Orc cave, Maze of Lost Souls, Elvenbane Castle, Foreigner Quarter, Zao Orc Land.
Strategy: Dangerous for ill-equiped or lower levels.

Knights, from level 10 with decent skills (50/50) these should be easy.
Paladins, just kill these while running to get hit less, and heal when needed.

Mages, could do with decent equipment, and a level 13 wand or rod, just run them around and try to avoid their melee, have exura and exura gran to heal when needed.
Loot: 0-15 gp, Broken Helmet, Chain Armor, Meat, Orc Leather (semi-rare), Orc Tooth (rare), Skull Belt (rare), Copper Shield (very rare), Poison Dagger (very rare). (Create loot statistics)
See also: Creatures.
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