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This creature is in the Humanoids class and has history. Orc Warrior
125 Hit points
50 Experience points per kill
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| Summon/Convince: |
360/360 (Illusionable) |
| Abilities: |
Melee (0-60). |
| Pushable: |
 |
| Push Objects: |
 |
| Est. Max. Damage: |
60 hp per turn |
| Immune To: |
None. |
| Strong To: |
Holy (-10%), Energy (-30%) |
| Neutral To: |
Physical, Fire, Ice, Drown, Life Drain? |
| Weak To: |
Death (+10%), Earth (+10%) |
| Sounds: |
"Alk!"; "Trak grrrr brik."; "Grow truk grrrr.". |
| Behavior: |
Orc Warriors run when they have 10 hp. |
| Field Notes: |
A Strong and better armored orc. |
| Location: |
Ancient Temple in Thais, Orc Fort, below Point of No Return in Outlaw Camp and inside a mountain north of it, Orc Peninsula, Folda, Edron Orc cave, Maze of Lost Souls, Elvenbane Castle, Foreigner Quarter, Zao Orc Land. |
| Strategy: |
Dangerous for ill-equiped or lower levels.
Knights, from level 10 with decent skills (50/50) these should be easy.
Paladins, just kill these while running to get hit less, and heal when needed.
Mages, could do with decent equipment, and a level 13 wand or rod, just run them around and try to avoid their melee, have exura and exura gran to heal when needed. |
| Loot: |
0-15 gp, Broken Helmet, Chain Armor, Meat, Orc Leather (semi-rare), Orc Tooth (rare), Skull Belt (rare), Copper Shield (very rare), Poison Dagger (very rare). (Create loot statistics) |
See also: Creatures.
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