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Orc Shaman
This creature is in the Humanoids class.
Orc Shaman

115 Hit points
110 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-15?) Energy Missile (20-31), Fire Missiles (5-43), Self-Healing, Summons Snakes (0-4).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 81? hp per turn
Immune To: Invisibility
Strong To: Holy (-10%), Energy (-50%)
Neutral To: Physical, Fire, Ice, Drown?, Life Drain?
Weak To: Death (+5%), Earth (+10%)
Sounds: "Huumans stinkk!"; "Grak brrretz gulu.".
Behavior: An Orc Shaman does run when in low health.
Field Notes: Magical orcs. Rather weak. Minotaur Mages are superior.
Location: Edron Orc cave, Hero caves and in Warlock room (in Hero Cave), Below Point of No Return in Outlaw Camp, Venore Orc Cave, Maze of Lost Souls, Orc Fort, north west of Thais in the tower with War Wolf, Elvenbane Middle Tower, South of PoH Temple (2 Spawns, with many other orcs), Foreigner Quarter orc camp (only 1), Zao Orc Land.
Strategy: Don't bother killing the snakes to avoid breaking your shielding, because an Orc Shaman attacks with Magical Damage so it will pierce your armor. Kill the Orc Shaman and the snakes will die instantly, then use Antidote or an Antidote Rune if needed.
Loot: 0-5 gp, 0-2 Corncobs, Shamanic Hood, Broken Shamanic Staff, Orc Leather, Chain Armor, Chain Helmet, Spear, Grey Small Book, Staff (semi-rare), Orc Tooth (rare), Wand of Decay (rare). (Create loot statistics)
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