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This creature is in the Humanoids class. Orc Rider
180 Hit points
110 Experience points per kill
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Summon/Convince: |
--/490 |
Abilities: |
Melee(0-130), Haste. |
Pushable: |
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Push Objects: |
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Est. Max. Damage: |
120 hp per turn |
Immune To: |
None. |
Strong To: |
Holy (-10%), Energy (-20%) |
Neutral To: |
Physical, Fire, Ice, Drown?, Life Drain |
Weak To: |
Death (+1%?), Earth (+10%) |
Sounds: |
"Orc arga Huummmak!"; "Grrrrrrr". |
Behavior: |
Orc Riders fight to the death. |
Field Notes: |
These mounted orcs are strong but can be tricked with Invisibility. They don't drop Wolf Paws. Orcish Axes can easily be looted and sell for a good price to NPCs. |
Location: |
Orc Fort, Orc Peninsula and also near Dark Cathedral, Zao Orc Land. |
Strategy: |
If You are a Mage, use Invisible and runes, Stoneshower or GFB are useful because Orc Riders are usually found in groups, premium mages should try to use Terra Strike if possible to minimise waste. |
Loot: |
0-90 gp, 0-3 Meat, Orc Leather, Torch, Backpack, Wolf Tooth Chain, Orcish Axe, Studded Helmet, Battle Shield, Scale Armor (semi-rare), Orc Tooth (rare), Obsidian Lance (rare), Warwolf Fur (rare). (Create loot statistics) |
See also: Creatures.
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