|
This creature is in the Humanoids class. Orc
70 Hit points
25 Experience points per kill
|
Summon/Convince: |
300/300 (Illusionable) |
Abilities: |
Melee (0-35). |
Pushable: |
|
Push Objects: |
|
Est. Max. Damage: |
35 hp per turn |
Immune To: |
None. |
Strong To: |
Holy (-10%), Energy (-20%) |
Neutral To: |
Physical, Fire, Ice, Drown, Life Drain |
Weak To: |
Death (+1%?), Earth (+10%) |
Sounds: |
"Grow truk grrrrr."; "Prek tars, dekklep zurk."; "Grak brrretz!". |
Behavior: |
Orcs run away at red health and cannot push items. |
Field Notes: |
Good monsters to level on in Rookgaard. |
Location: |
Ulderek's Rock, Edron Orc Cave, under Thais (Ancient Temple), Ice Islands, Venore Orc Cave, Rookgaard cave, Rookgaard west plains, Fibula Dungeon, Elvenbane and Orc Camp in Foreigner Quarter, Zao Orc Land. |
Strategy: |
You should be at least Level 4 to fight them. Be careful when hunting them at low levels, as they might be with Orc Spearman too. |
Loot: |
0-14 gp, Meat, Studded Armor, Studded Helmet, Studded Shield, Sabre, Axe, Old and Used Backpack (only in Ulderek's Rock), Orc Leather, Orc Tooth (very rare). (Create loot statistics) |
See also: Creatures.
|