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Omruc
This creature is in the The Undead class.
Omruc

4300 Hit points
2950 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-116+; poisons you up to 3 Hitpoints per turn), Arrows (0-500), Poison Arrows (100-500), Burst Shot (100-500), Summons up to 4 Stalkers, Paralyze, Invisibility, Self-Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1619+ (2019+ with summons) hp per turn
Immune To: Death, Invisibility, Paralysis
Strong To: Fire (-20%), Earth (-20%)
Neutral To: Physical, Drown?, Life Drain?
Weak To: Holy (+10%), Energy (+5%), Ice (+5%)
Sounds: "Now chhhou shhhee me ... Now chhhou don't."; "Chhhhou are marked ashhh my prey."; "Psssst, I am over chhhere."; "Catchhhh me if chhhou can."; "Die!".
Behavior: Malicious, will make all efforts to destroy intruders.
Field Notes: Omruc was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep.
Location: Peninsula Tomb.
Strategy: He keeps distance from players and attacks with distance weapons. Make sure to GFB the stalkers every now and then, because they will heavily break your shielding. Firebombing him may also prove useful, as he will unlikely change his position and mages will know where to aim runes when he becomes invisible. He is guarded by 2 stalkers, 6 magicthrowers and 6 shredderthrowers.
Loot: 0-160 gp, 0-2 Apple, 0-21 Arrow, 0-20 Poison Arrow, 0-15 Burst Arrow, 0-2 Onyx Arrow 0-3 Power Bolt, 0-3 Small Diamond, Great Health Potion, Stealth Ring, Yellow Gem, Boots of Haste (rare), Mini Mummy (rare), Hammer of Wrath (very rare), Crystal Arrow (Always) (Create loot statistics)
See also: Creatures.
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