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Mutated Bat
This creature is in the Mammals class.
Mutated Bat

900 Hit points
615 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-169) (poisons you starting at 6 hp per turn), Poison Shot (70-180), White Musical Bomb does Drown Damage (30-90), Purple Musical Wave makes you Cursed (up to 13 per turn), Poison Wave poisons you 12 hp/turn, Self-Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 462+ hp per turn
Immune To: Death, Earth, Drown, Invisibility
Strong To:
Neutral To: Physical, Holy, Energy, Ice, Life Drain?
Weak To: Fire (+10%)
Sounds: "Shriiiiiek".
Behavior: Runs away in deep yellow health.
Field Notes: A stronger mutated form of a bat. Looks a lot like a wyvern and behaves pretty much like one (even makes the same noises). They have powerful attacks so low level players are advised avoid them. After Summer Update 2009 they have slightly weaker poison shot, poison at melee and can no longer drunk.
Location: Cemetery Quarter, Alchemist Quarter, Arena and Zoo Quarter (inside the arena with other mutated creatures), Razzachai, Vengoth and Vengoth Castle.
Strategy: Knights: try to stay diagonal to avoid poison wave, better hit them in full attack since most damage you will take will come from poison, make sure to trigger chase enemy as soon as it starts running away so you kill them faster, also have exana pox ready to cast as soon as you kill to avoid heavy damage from poison.
Loot: 0-123 gp, Battle Shield, Obsidian Lance, 0-2 Rusty Armor (Common) (semi-rare), 0-2 Bat Wing (semi-rare), Star Herb (semi-rare), Rusty Armor (Semi-Rare) (rare), 0-3 Black Pearl (rare), Mutated Bat Ear (rare), 0-2 Small Amethyst (rare), Energy Ring (rare), Black Shield (rare), Batwing Hat (very rare), Mercenary Sword (very rare). (Create loot statistics)
See also: Creatures.
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