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Mummy
This creature is in the The Undead class.
Mummy

240 Hit points
150 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-85) it Poisons (starting at 1 to 4 damage per turn), Death Hit (30-40), Paralyze.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 129 hp per turn
Immune To: Death, Earth, Drown, Life Drain, Invisibility, Paralysis
Strong To: Ice (-20%)
Neutral To: Physical, Fire, Energy
Weak To: Holy (+25%)
Sounds: "I will ssswallow your sssoul!"; "Mort ulhegh dakh visss."; "Flesssh to dussst!"; "I will tassste life again!"; "Ahkahra exura belil mort!"; "Yohag Sssetham!".
Behavior: Mummies fight until death.
Field Notes: Dangerous creatures for Paladins and Mages because they can paralyze.
Location: Drefia, Darama's Dark Pyramid, Draconia, Mount Sternum Undead Cave, Green Claw Swamp, Venore Amazon Camp underground, Helheim, all Tombs and Dark Cathedral.
Strategy: A good strategy for distance fighters hunting this monster (druids, sorcerers, or paladins) is this: If you are paralyzed, and can still move about as fast as the mummy, continue running it until either the paralyze wears off or it paralyzes you again. One exura will cancel out all paralysis. However, obstructions or lag can result in the mummy catching up and attacking the player. GFBs and explosions are useful in case of a tight situation.
Loot: 0-94 gp, Flask of Embalming Fluid, 0-3 worms, Magic Light Wand, Strange Talisman, Silver Brooch, Poison Dagger, Gauze Bandage, Crystal Ring (semi-rare), Black Pearl (semi-rare), Silver Amulet (rare), Yellow Piece of Cloth (rare), Black Shield (very rare), Mini Mummy (very rare). (Create loot statistics)
See also: Creatures.
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