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This creature is a boss in the Humans class. Morik the Gladiator
1235 Hit points
160 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-200), Berserk (0-110), Summon 0-2 Gladiator's, Whirlwind Throw makes you Drunk, Party Buffs Wave increase all your or monsters melee skills for some seconds. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
310 (490 with summons) hp per turn |
Immune To: |
Invisibilty |
Strong To: |
Holy (-10%), Fire (-10%), Energy (-10%), Ice (-10%), Earth (-10%) |
Neutral To: |
Physical, Drown?, Life Drain? |
Weak To: |
Death (+1%?) |
Sounds: |
"To be the one you'll have to beat the one!"; "Where did I put my ultimate health potion again?"; "I am the best!"; "I'll take your ears as a trophy!". |
Behavior: |
Same as a Gladiator. |
Field Notes: |
Spawns when using the armor decoration in Morik's room. Runs at very Low Health.
Morik The Gladiator's Room. |
Location: |
The Arena Quarter. Arena second floor east area. |
Strategy: |
Shoot from the door so you can only get hit by 2 monsters. Recomended to wear a protection amulet to lower the physical damage he inflincts.
Knight: Bring your best weapon and shield, as morik hits quite hard, it's best to fight him in balance as he tends to hit for quite some damage, exori whenever he summons a gladiator to hit both at the same time, DO NOT LET HIM HAVE 2 SUMMONS!!! 2 summons will break your shielding quite easily and morik will hit you for major damage, make sure to bring him down fast or you will waste many potions.
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Loot: |
Morik's Helmet (Always). (Create loot statistics) |