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This creature is in the Humans class. Monk
240 Hit points
200 Experience points per kill
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Summon/Convince: |
600/-- (Illusionable) |
Abilities: |
Melee (0-140), Self-Healing, Haste |
Pushable: |
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Push Objects: |
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Est. Max. Damage: |
140 hp per turn |
Immune To: |
Invisibility |
Strong To: |
Holy (-50%), Death (-50%) |
Neutral To: |
Fire, Energy, Ice, Earth, Drown?, Life Drain? |
Weak To: |
Physical (+10%) |
Sounds: |
"Repent Heretic!"; "A prayer to the almighty one!"; "I will punish the sinners!". |
Behavior: |
Monks chase the enemy until death. |
Field Notes: |
Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins. This is one of two monsters that can be summoned but not convinced. The other is Gozzler. They can also be summon by the Man in the Cave. |
Location: |
Edron Hero Cave, Triangle Tower near Thais, Maze of Lost Souls, Deeper Dark Cathedral, Isle of the Kings, Trade Quarter. |
Strategy: |
Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes or in the case of Knights you will receive more damage and maybe use more healing potions or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes. |
Loot: |
0-20 gp, Rope Belt, Safety Pin, Bread, Scroll, Lamp, Brown Flask, Sandals, Staff, Book of Prayers, Life Crystal (semi-rare), Ankh (semi-rare), Power Ring (rare). (Create loot statistics) |
See also: Creatures.
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