Merikh the Slaughterer.gif
This creature is a boss in the Magical Creatures class.
Merikh the Slaughterer

2000 Hit points
1500 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-304+), Fireball (110-230), Heavy Magic Missile (90-220), Energy Berserk, Electrifies (?), Summons 0-2 Green Djinn.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 700+ hp per turn
Immune To: ?
Strong To: Death (-1%?), Fire (-1%?)
Neutral To: Physical?, Energy?, Earth?, Drown?, Life Drain?
Weak To: Holy (+1%?), Ice (+1%?)
Sounds: None.
Behavior: Chases the enemy until dead.
Field Notes: Try to stay away unless you want to be surrounded by his summons.
Location: Magician Quarter (Yalahar), past through the teleport found on the top floor.
Strategy: The biggest problem to fight this boss is reaching his location, as the upper floor of the djinn tower is FULL of efreets, with their summons, they can bring down a level 80 knight in a strong combo if all are lured to the stairs, bring the best potions you can drink and heal whenever your hp gets lower than 800, Elven Amulet is STRONGLY recommended to go up this last floor (although the efreets will deplete it within 5 seconds average), might ring can be useful for lower level vocations, it's not recommended to go up the last floor for levels below 80. You can consider this boss as a stronger Efreet with a lot of hitpoints. Any vocation should kill him quickly before his summons increase total damage.

Paladins should run and use Assassin Stars.

Mages should simply attack him with SD's and/or Ice Strike.

Knights: Since moving is not necessary while fighting him, you bring a strong two handed weapon and wear a Sword, Axe, or Club Ring while fighting him and wear your Dwarven Ring later. Also, bring along some mana potions to attack him with berserk, heal if your hp gets below 500, and 800 if he has both summons.
Loot: 0-120 gp, 1-4 Green Piece of Cloth, 0-3 Royal Spear, 0-? Seeds, Heavy Machete, Small Oil Lamp, 0-3 Strong Mana Potion, 0-8 Pears, Shiny Stone, Mystic Turban, Jewelled Belt, Noble Turban, 0-2 Small Emeralds, Magma Monocle. (Create loot statistics)
See also: Creatures.
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