Overview[]
Los Sorcerers son maestros de la magia ofensiva y agresiva. Solo tienen limitadas sus habilidades curativas, pero pueden elegir entre una amplia gama de hechizos de ataque. A través del tiempo, se han concentrado en su investigación y mejoramiento de la magia destructiva para posteriormente ocuparla en batalla.
Debido a su énfasis en las habilidades mágicas, tienen habilidades físicas mediocres y además tienen basta fuerza física para llevar objetos y equipamento.
Beneficios[]
- El avance de Magic Level más rápido(al igual que los Druids)
- La regeneración de Mana más rápida (al igual que los Druids)
- La mayor cantidad de Mana (al igual que los Druids)
- Pueden hacer diferentes tipos de Runes
- Pueden usar todos los diferentes tipos de Runes, excepto las runas Paralyze, Wild Growth yHoly Missile.
- Pueden hacer runas Sudden Death
- Pueden usar fuertes hechizos de ataque (Attack Spells)
- Energy Wave, y Rage of the Skies hacen mas daño y cuestan menos puntos de maná que sus contra partes Druidas (Terra Wave and Wrath of Nature), haciéndolos 50% más fuertes por maná gastado.
Desventajas[]
- La regeneración de Hitpoint más lenta (al igual que los Druids)
- La menor cantidad de Hitpoints (al igual que los Druids)
- El avance de Shielding y habilidades de Melee más lento
- La menor cantidad de Capacity (igual que los Druids)
- No pueden hacer runas de curación
- No pueden usar hechizos curativos de apoyo como (Heal Friend, Mass Healing, etc.)
Avances y Regeneración[]
Avances por nivel[]
Con cada nivel, cada jugador recibe un incremento en Capacity, Hitpoints máximos, y Mana máxima.
Con cada nivel un sorcerer gana:
Regeneración[]
Cada momento que pasa, cada character, regenera los puntos de vida (HP) y el mana perdido, este tiempo es largo, por eso necesitan comer recientemente (mirar la pagina de Regeneration para mas información).
Los Sorcerer regeneran:
Los Master Sorcerer regeneran:
Promoción[]
Cuando un Sorcerer alcanza el nivel 20, el puede comprar la "Promotion" i hacerse Master Sorcerer con sus beneficios. Leer la pagina Promotion para mas información.
Consejos y Trucos[]
Todas las vocaciones deberían usar sus fortalezas para su propio beneficio. Por ejemplo, seria inutil para un knight intentar hacer dinero haciendo runas. Es mejor usar los aspectos unicos de cada vocacion para tu ventaja.
Haciendo Dinero[]
- Vende Runas. Sorcerers pueden hacer grandes cantidades de dinero como proveedores de distintos tipos de runas, especialmente Fireball y Great Fireball. Sorcerers tambien son la unica vocacion capaz de hacer Sudden Death runes. A causa del nivel requerido para crearlas, Sudden Death runes se pueden vender por un alto precio.
- Ofrecer servicios de Hell's Core o Rage of the Skies. Debido a que los Sorcerer cuentan con hechizos de gran daño, cuando alcanzes el nivel requerido para el hechizo Hell's Core o Rage of the Skies, tu presencia sera muy valiosa en una larga caza o en una quest complicada. Con el hechizo Rage of the Skies es incluso posible matar un Dragon con un solo uso, y el hechizo daña a todas las criaturas en un larga zona. Incluso ayudando en una quest que ya hayas realizado, podrías cobrar una buena cantidad de dinero por prestar tu ayuda para completar el quest.
- Invoca criaturas para que otros las convenzan. Puedes cobrar una cuota por invocar criaturas para que un Paladin las convenza. Como los Paladines no pueden utilizar el hechizo Summon Creature, tu puedes invocar una criatura para ellos, y si ellos tienen la suficiente maná, ellos pueden usar una runa de Convince Creature para tomar el control de la criatura y que esta les ayude en su cazeria.
Gaining Experience[]
- Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
- Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
- Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
- Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.
Advancing Your Skills[]
Magic Level[]
- Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
- Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
- Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
- Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
- Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
- Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
- Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead.
- Sleep on a bed. If you have a premium account and a house, and also own more characters, it's strongly recommended to make your sorcerer sleep with a full stomach when you're not playing it, this will grant you "free" mana you otherwise wouldn't regenerate offline, it might not seem as much, but doing this constantly will be a big help for your magic level, make sure to have some blank runes nearby for when you need to deplete your mana bar.
Additional Information[]
Related Pages[]
Pages of Particular Interest to Sorcerers[]
Creatures
- Creatures: Full list of creatures organized by type.
- Summon Creature
Hunting
- Hunting Places
- Loot
- Offensive Fighting
- Balanced Fighting
- Defensive Fighting
- Melee
- Shielding
Vocation
Equipment
NPCs
- Sorcerer Guild Leader NPCs
- Magic Shopkeeper NPCs
- Equipment Shopkeeper NPCs
Instant Spells[]
Name | Words | Prem | Mana | Level | Price | Type | Effect |
---|---|---|---|---|---|---|---|
Flame Strike | exori flam | yes | 20 | 14 | Attack | ||
Antidote | exana pox | no | 30 | 10 | 150 | Healing | Cures poison. |
Cancel Invisibility | exana ina | yes | 200 | 26 | 1600 | Support | Makes invisible creatures/players visible again. |
Magic Rope | exani tera | yes | 20 | 9 | 200 | Support | Teleports you up through a hole when you are standing in a rope spot. |
Light Healing | exura | no | 20 | 9 | 170 | Healing | Restores a small amount of health. (Cures paralysis.) |
Creature Illusion | utevo res ina "creature" | no | 100 | 23 | 1000 | Support | Turns you into a certain creature for three minutes. |
Death Strike | exori mort | yes | 20 | 16 | Attack | ||
Energy Beam | exevo vis lux | no | 40 | 23 | 1000 | Attack | Shoots a 5 tile long beam in front of the caster. |
Energy Strike | exori vis | yes | 20 | 12 | Attack | ||
Energy Wave | exevo vis hur | no | 170 | 38 | 2500 | Attack | Shoots an energy attack in a large area in the direction the caster is looking. |
Find Person | exiva "NAME" | no | 20 | 8 | 80 | Support | Tells you which direction a certain player is, relative to you, and a rough idea of the distance. |
Fire Wave | exevo flam hur | no | 25 | 18 | 850 | Attack | Shoots a fire attack in the shape of a cone in the direction the caster is looking. |
Great Energy Beam | exevo gran vis lux | no | 110 | 29 | 1800 | Attack | Shoots a strong beam 8 squares infront of caster. |
Haste | utani hur | yes | 60 | 14 | 600 | Support | Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 33 seconds. Cures paralysis. |
Hell's Core | exevo gran mas flam | yes | 1200 | 60 | 8000 | Attack | Makes a big explosion around the caster. |
Ice Strike | exori frigo | yes | 20 | 15 | 800 | Attack | Causes Ice Damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away. |
Intense Healing | exura gran | no | 70 | 20 | 350 | Healing | Restores a medium amount of health to the target. (Cures paralysis.) |
Invisible | utana vid | no | 440 | 35 | 2000 | Support | Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds. |
Levitate | exani hur up exani hur down |
yes | 50 | 12 | 500 | Support | Permits vertical movement via levitation, up or down one level. |
Light | utevo lux | no | 20 | 8 | 100 | Support | Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds. |
Magic Shield | utamo vita | no | 50 | 14 | 450 | Support | Damage taken reduces Mana instead of Hit Points. Duration is 3 minutes, 20 seconds. |
Rage of the Skies | exevo gran mas vis | yes | 650 | 55 | 6000 | Attack | Calls a huge thunderstorm that causes energy damage, larger than Hell's Core by one sqm in all directions, but weaker. |
Terra Strike | exori tera | yes | 20 | 13 | 800 | Attack | Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 square meters away. |
Ultimate Light | utevo vis lux | yes | 140 | 26 | 1600 | Support | Fills the dark with light. |
Great Light | utevo gran lux | no | 60 | 13 | 500 | Support | Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds. |
Enchant Party | utori mas sio | yes | Varies | 32 | 4000 | Support | The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes. In order for it to work, there has to be at least one party member in the area of effect, not counting the spell caster. |
Ultimate Healing | exura vita | no | 160 | 20 | 1000 | Healing | Restores a large amount of health to the target. (Cures paralysis.) |
Enchant Staff | exeta vis | yes (requires promotion) | 80 | 41 | 2000 | Supply | Enchants a Staff (10/25) to an Enchanted Staff (39/45) for 60 seconds. |
Summon Creature | utevo res "creature name" | no | varies | 25 | 2000 | Summon | Summons a creature to help you. |
Spells No Longer in Use[]
Ultimate Explosion | exevo gran mas vis | Unknown | 1200 mana | lvl 60 | 8000 gp | Makes a big explosion around the caster. |
Rune Spells[]
Name | Words | Subclass | Dmg. Type | Voc | Prem | Spell Price | Mana to Make | Lvl to Make | Rune Price | SP | ML to Use | Amount | Weight | Effect | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sudden Death | adori gran mort | Attack | Death | Sorcerers | no | 3000 | 985 | 45 | 108 | 5 | 15 | 3 | 0.70 | Shoots a powerful death attack on a single target. | |
Heavy Magic Missile | adori vis | Attack | Energy | Druids, Sorcerers. | no | 1500 | 350 | 25 | 12 | 2 | 3 | 10 | 0.21 | Shoots an attack that inflicts Energy Damage. | |
Light Magic Missile | adori min vis | Attack | Energy | Druids, Sorcerers. | no | 500 | 120 | 15 | 4 | 1 | 0 | 10 | 0.21 | Shoots a weak attack that causes Energy Damage. | |
Fire Field | adevo grav flam | Field | Fire | Druids, Sorcerers. | no | 500 | 240 | 15 | 28 | 1 | 1 | 3 | 0.70 | Creates a Fire Field | |
Fire Wall | adevo mas grav flam | Field | Fire | Druids, Sorcerers. | no | 2000 | 780 | 33 | 61 | 4 | 6 | 4 | 0.52 | Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal. | |
Great Fireball | adori mas flam | Attack | Fire | Sorcerers | no | 1200 | 530 | 30 | 45 | 3 | 4 | 4 | 0.52 | Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche. | |
Fireball | adori flam | Attack | Fire | Sorcerers | yes | 1600 | 460 | 27 | 30 | 3 | 4 | 5 | 0.42 | Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle. | |
Energy Field | adevo grav vis | Field | Energy | Druids, Sorcerers. | no | 700 | 320 | 18 | 38 | 2 | 3 | 3 | 0.70 | Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left. | |
Animate Dead | adana mort | Summon | Druids, Sorcerers. | yes | 1200 | 600 | 27 | 375 | 5 | 4 | 1 | 2.10 | Transforms a corpse into a skeleton. | ||
Desintegrate | adito tera | Support | Druids, Sorcerers, Paladins. | yes | 900 | 200 | 21 | 26 | 3 | 4 | 3 | 0.70 | Destroys movable objects. | ||
Poison Wall | adevo mas grav pox | Field | Earth | Druids, Sorcerers. | no | 1600 | 640 | 29 | 52 | 3 | 5 | 4 | 0.52 | Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal. | |
Explosion | adevo mas hur | Attack | Physical | Druids, Sorcerers. | no | 1800 | 570 | 31 | 31 | 4 | 6 | 6 | 0.35 | Makes a small explosion in the shape of a plus-sign (+) around the target. | |
Soulfire | adevo res flam | Attack | Fire | Druids, Sorcerers. | yes | 1800 | 420 | 27 | 46 | 3 | 7 | 3 | 0.70 | Causes the target to catch on fire. | |
Magic Wall | adevo grav tera | Support | Sorcerers | yes | 2100 | 750 | 32 | 116 | 5 | 9 | 3 | 0.70 | Makes an indestructible wall. | ||
Energy Wall | adevo mas grav vis | Field | Energy | Druids, Sorcerers | no | 2500 | 1000 | 41 | 85 | 5 | 9 | 4 | 0.52 | Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal. | |
Destroy Field | adito grav | Support | Druids, Sorcerers, Paladins. | no | 700 | 120 | 17 | 15 | 2 | 3 | 3 | 0.70 | Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path. | ||
Thunderstorm | adori mas vis | Attack | Energy | Sorcerers | yes | 1100 | 430 | 28 | 37 | 3 | 4 | 4 | 0.52 | Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower. | |
Energy Bomb | adevo mas vis | Field | Energy | Sorcerers | yes | 2300 | 880 | 37 | 162 | 5 | 10 | 2 | 1.05 | Creates a 3x3 area of Energy Fields. | |
Fire Bomb | adevo mas flam | Field | Fire | Druids, Sorcerers. | no | 1500 | 600 | 27 | 117 | 4 | 5 | 2 | 1.05 | Creates a 3x3 square of Fire Fields. | |
Stalagmite (Rune) | adori tera | Attack | Earth | Druids, Sorcerers. | no | 1400 | 350 | 24 | 12 | 2 | 3 | 10 | 0.21 | Sends out an earth missile (like HMM), it deals Earth Damage. | |
Poison Field (Rune) | adevo grav pox | Field | Earth | Druids, Sorcerers. | no | 300 | 200 | 14 | 21 | 1 | 0 | 3 | 0.70 | Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed). |
Possible Hotkey Assignments[]
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.
You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "portrait", or you will not print the entire table.
Healing/Support | Attack | Support/Attack | |||||||||||||
F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | ||||
Light. | Light Healing. | Intense Healing. | Ultimate Healing. | Energy Strike. | Flame Strike. | Death Strike. | Fire Wave. | Haste. | Levitate Up. | Invisible. | Magic Shield. | Standard | |||
SHIFT+ | Ultimate Light. | Antidote. | Find Person. | Creature Illusion |