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Massive Water Elemental
This creature is in the Elementals class.
Massive Water Elemental

1250 Hit points
1100 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-200; Poisons you up to 15 Hitpoints per turn), Water Bomb (330-450), Poison Bomb (Poisoned you up to 21 Hitpoints per turn), Ice Missile (170-210), Self Healing.
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 431 (with Helmet of the deep), 881 (without Helmet of the deep) hp per turn
Immune To: Fire, Ice, Earth, Drown, Invisibility, Paralysis
Strong To: Physical (-30%?), Holy (-30%?), Death (-50%?)
Neutral To: Life Drain?
Weak To: Energy (+25%)
Sounds: None.
Behavior: Fast as a Level 100 character, Massive Water Elementals fight until death.
Field Notes: They used to be stronger before Winter Update 2008, but they are still lethal. Since Summer Update 2009 they drop loot, which makes them more profitable. Since 2010 autumn patch they drop normal loot from openable corpse, but it is still possible to fish the corpses to get Giant Shimmering Pearls and other gems.
Location: Calassa, Frozen Trench, before Zugurosh in The Inquisition Quest.
Strategy: Mages should use Energy-Based Attacks and run.

Paladins should run away from them in most cases, but if you have to fight use a good bow and flash arrows.

Knights should run away from them in most cases, but if you have to fight use Energy-Enchanted Weapons and spells to kill them fast. Be COMPLETELY sure you are using your Helmet of the Deep, if not, their water bomb will deal 400+ damage!
Loot: 0-100? gp, 1-2 Platinum Coins, 1-2 Fish, Great Health Potion, Great Mana Potion, Energy Ring, Life Ring, Rainbow Trout, Green Perch, 1-2 Small Diamonds and possibly more. (Create loot statistics)
See also: Creatures.
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