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Mahrdis
This creature is in the The Undead class.
Mahrdis

3900 Hit points
3050 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-400), Fire Exori (150-800), Physical Distance Attack (0-600), Fire Distance Attack (0-600), Explosion Wave (0-7?), Poisons (starting with upto 3 hp per turn), Summons 0-4 Fire Elementals, Paralysis, Great Firebomb, Self-Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 2400 hp per turn
Immune To: Death, Fire, Life Drain, Invisibility.
Strong To: Energy (-20%), Earth (-20%)
Neutral To: Physical, Drown?
Weak To: Holy (+20%), Ice (+10%)
Sounds: "Ashes to ashes!"; "Fire, Fire!"; "The eternal flame demands its due!"; "Burnnnnnnnnn!"; "May my flames engulf you!"; "This is why I'm hot.".
Behavior: Malicious, will make all efforts to destroy intruders.
Field Notes: Mahrdis was sentenced to be locked away, after his part in the conspiracies against the pharaoh Arkhotep.
Location: Shadow Tomb.
Strategy: He attacks with fire, so blockers should try to distract him and move fast, while mages and paladins attack from far. He is guarded by 3 Dragons and a Dragon Lord.
Loot: 0-214 gp, 0-3 Small Rubies, Life Ring (rare), Great Health Potion (rare), Red Gem (rare), Mini Mummy (very rare), Fire Axe (very rare), Holy Falcon (very rare), Phoenix Shield (very rare), Burning Heart (Always) (Loot Statistics)
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