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Lizard Templar
This creature is in the Reptiles class.
Lizard Templar

410 Hit points
155 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-70)
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 70 hp per turn
Immune To: Earth
Strong To: Energy (-20%), Ice (-10%)
Neutral To: Physical, Holy, Death, Drown?, Life Drain?
Weak To: Fire (+10%)
Sounds: "Hissss!".
Behavior: Lizard templars will fight until death.
Field Notes: They often appear along with other Lizards. These creatures attack with melee attacks only, and aren't very fast; thus, an easy kill for paladins and mages. Even though it has a huge amount of hitpoints. Its attacks are rather weak, so they won't be a problem for experienced knights either.
Location: Chor (Here), the lizard city south-east from Port Hope. They can also be found in Yalahar's Foreigner Quarter and in Zzaion.
Strategy: Mages and Paladins: Run away from them while shooting runes or bolts; be careful while running, or you will run into another respawn.
Knights: If you are skilled enough, the templar shouldn't be much of a problem. Just attack it, and be careful so you don't get surrounded. Level 55 with skills 70/70 and it should be easy with decent equipment.
Loot: 0-60 gp, Short Sword, Sword, Morning Star (semi-rare), Steel Helmet (semi-rare), Lizard Leather (semi-rare), Plate Armor (rare), Templar Scytheblade (rare), Small Emerald (rare), Health Potion (rare), Lizard Scale (rare), Salamander Shield (rare). (Create loot statistics)
See also: Creatures.
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