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Lizard Snakecharmer
This creature is in the Reptiles class.
Lizard Snakecharmer

325 Hit points
210 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-30), Earth Strike (50-110), Summons up to 6 Cobras, Poisons you up to 10 Hitpoints per turn, Self Healing (Very often), Invisibility.
Pushable: Tick
Push Objects: ?
Est. Max. Damage: 150 (with summons) hp per turn
Immune To: Earth, Invisibility
Strong To: Energy (-20%), Ice (-20%)
Neutral To: Holy, Death, Drown?, Life Drain?
Weak To: Physical (+20%), Fire (+10%)
Sounds: "I smeeeel warm blood!"; "Shhhhhhh".
Behavior: Lizard Snakecharmers fight until death, heal themselves and summon lots of Cobras. The Cobras don't hit you with Physical Damage but poisons you. They keep blocking your way and you sometimes can't retreat.
Field Notes: Its Self-Healing is constantly used. Goes invisible now.
Location: Chor.
Strategy: Due their fast healing, use powerful attacks to quickly wipe them out.
Knights: When killing Lizard Snakecharmers, you should have a good two-handed weapon and charge right on the Snakecharmer, ignoring any summoned Cobras. They have a very weak defense, but heal almost constanty, so try to kill it as quickly as possible to avoid larger amounts of damage. It is also very smart to carry some Great Fireball Runes when killing these creatures, because summoned Cobras can trap you easily.
Other vocations: Kill them from distance to avoid being trapped or luring more Creatures while chasing them.
Loot: 0-70 gp, Dead Snake, Dirty Cape, Cape, Lizard Leather (semi-rare), Life Crystal (semi-rare), Snakebite Rod (rare), Lizard Scale (rare), Small Amethyst (rare), Terra Rod (very rare), Mana Potion (very rare), Yellow Gem (very rare), Life Ring (very rare), Charmer's Tiara (very rare). (Create loot statistics)
See also: Creatures.
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