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Lizard High Guard
1800 Hit points
1450 Experience points per kill
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Summon/Convince: |
--/-- |
Abilities: |
Melee (0-261), Life Drain Hit (60-120), Self-Healing (green stars, slow and weak). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
370 hp per turn |
Immune To: |
Earth, Invisibility. |
Strong To: |
Physical (-5%), Fire (-45%) |
Neutral To: |
Holy, Death, Energy, Drown?, Life Drain? |
Weak To: |
Ice (+10%) |
Sounds: |
"Hizzzzzzz!"; To armzzzz!"; "Engage zze aggrezzor!" |
Behavior: |
Faster than weaker lizards, fights until death, cannot be pushed, but can push objects. Often appears with dragon priests and legionnaires. |
Field Notes: |
This creature was added with the Christmas Update 2009. After Summer Update 2010 these creatures drop Tower Shields and can be skinned in order to obtain Lizard Leather. |
Location: |
Zzaion, Zao Palace, Muggy Plains, Zao Orc Land (single spawn in fort), Corruption Hole, Razzachai, Temple of Equilibrium. |
Strategy: |
Its strength can be compared to a Giant Spider with just melee attacks.
Knights can just melee it, using berserk if want to kill it faster. Around level 65 and skills 75/75 you should be able to kill them. Mages recommend to hunt them at level 90+ since lizards do not walk alone. Use Icicle or Ice Strike because they are weak against ice. Sorcerers would also use energy wave if there are more than two lizards keen to fight. |
Loot: |
0-208 gp, 0-2 Platinum Coins, Great Health Potion, High Guard's Shoulderplates, Spiked Iron Ball, Strong Health Potion, Bunch of Ripe Rice (semi-rare), High Guard Flag (semi-rare), 0-4 Small Emeralds (semi-rare), Lizard Leather (rare), Lizard Scale (rare), Red Lantern (rare), Tower Shield (rare), Zaoan Legs (rare), Zaoan Shoes (rare), Zaoan Armor (very rare). (Loot Statistics) |
See also: Creatures.
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