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Leviathan
This creature is a boss in the Reptiles class.
Leviathan

6000 Hit points
5000 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-500), Earth Wave (130-460), Ice Wave (365-491), Drowning Bomb 20 hp/6 turns, Fast Self-Healing (0-200 hp/turn).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1471 maybe more hp per turn
Immune To: Ice, Drown, Invisibility, Paralysis.
Strong To: Death (-1%?), Fire (-30%)
Neutral To: Holy, Earth, Life Drain?
Weak To: Physical (+15%), Energy (+10%)
Sounds: "CHHHRRRR"; "HISSSS".
Behavior: Heals as fast as a Hydra, also runs away in low health.
Field Notes: New creature in Summer Update 2009.

<spoiler>Part of the Killing in the Name of... Quest.
Archivo:Leviathan Location.png
</spoiler>

Location: Sea Serpent Area (look at spoiler for more info).
Strategy: To all vocations: Keep yourself diagonal and wear a Protection Amulet or Leviathan's Amulet since most of the damage you will receive comes from their melee.
Treat it like a strong Sea Serpent with more hit points, stronger attacks, and faster healing. You have 10 minutes to kill and loot it or you will be kicked out.
Knights: kill it using Berserk, Fierce Berserk and Whirlwind Throw when it starts to run.
Paladins: Paladins should use Assassin Stars and use your best potions to heal.
Loot: 0-234 gp, 0-6 Platinum Coins, 0-5 Small Sapphires, Glacier Amulet, Ring of Healing, Focus Cape, Northwind Rod, Glacier Kilt, Stealth Ring, Crystalline Armor, Rusty Armor (Semi-Rare), Rusty Legs (Semi-Rare), Bonebreaker, Moon Backpack (rare), Frozen Plate (very rare), Sea Serpent Trophy (always), Leviathan's Amulet (always). (Create loot statistics)
See also: Creatures.
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