|
Leviathan
6000 Hit points
5000 Experience points per kill
|
Summon/Convince: |
--/-- |
Abilities: |
Melee (0-500), Earth Wave (130-460), Ice Wave (365-491), Drowning Bomb 20 hp/6 turns, Fast Self-Healing (0-200 hp/turn). |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
1471 maybe more hp per turn |
Immune To: |
Ice, Drown, Invisibility, Paralysis. |
Strong To: |
Death (-1%?), Fire (-30%) |
Neutral To: |
Holy, Earth, Life Drain? |
Weak To: |
Physical (+15%), Energy (+10%) |
Sounds: |
"CHHHRRRR"; "HISSSS". |
Behavior: |
Heals as fast as a Hydra, also runs away in low health. |
Field Notes: |
New creature in Summer Update 2009.
<spoiler>Part of the Killing in the Name of... Quest. Archivo:Leviathan Location.png </spoiler> |
Location: |
Sea Serpent Area (look at spoiler for more info). |
Strategy: |
To all vocations: Keep yourself diagonal and wear a Protection Amulet or Leviathan's Amulet since most of the damage you will receive comes from their melee. Treat it like a strong Sea Serpent with more hit points, stronger attacks, and faster healing. You have 10 minutes to kill and loot it or you will be kicked out. Knights: kill it using Berserk, Fierce Berserk and Whirlwind Throw when it starts to run. Paladins: Paladins should use Assassin Stars and use your best potions to heal. |
Loot: |
0-234 gp, 0-6 Platinum Coins, 0-5 Small Sapphires, Glacier Amulet, Ring of Healing, Focus Cape, Northwind Rod, Glacier Kilt, Stealth Ring, Crystalline Armor, Rusty Armor (Semi-Rare), Rusty Legs (Semi-Rare), Bonebreaker, Moon Backpack (rare), Frozen Plate (very rare), Sea Serpent Trophy (always), Leviathan's Amulet (always). (Create loot statistics) |
See also: Creatures.
|