This creature is in the
115 Experience points per kill
Summon/ Convince: --/-- (
Melee (0-60), Haste.
Push Objects: ?
Est. Max. Damage: 60
hp per turn
Immune To: None.
( Fire -20%), ( Energy -5%), ( Earth -10%)
, Physical , Holy ?, Drown ? Life Drain
( Death +5%), ( Ice +15%)
"Ungh! Ungh!"; "Hugah!"; "Huaauaauaauaa!".
Behavior: Kongras will run away from attackers at 10 hp. They can move items that are in their way.
Field Notes: These apes like to hit hard and often appear along with
Sibangs or Merlkins.
Banuta, northeast of Port Hope, Arena and Zoo Quarter.
and Druids : Since these Sorcerers apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/ rod against the Kongra, and use Avalanches to damage as many other apes as possible, low lvls (-30) can try to use one or two Monks and hit them with ice or death wands/ Rods. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.
should not have much trouble with Kongras, but they will break your Knights shielding while the sibangs attack you with stones.
should use trees to run in circles and shoot them down, or get a shield and a trowing weapon, and run in circles around them. Paladins
gp, 0-11 Banana, Kongra's Shoulderpad, Protection Amulet, Power Ring, Club Ring (semi-rare), Plate Armor (semi-rare), Health Potion (semi-rare), Ape Fur (rare). ( Create loot statistics) See also:
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