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Killer Caiman
1500 Hit points
900 Experience points per kill
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Summon/Convince: |
--/-- (Illusionable) |
Abilities: |
Melee (0-180), Strong Haste. |
Pushable: |
? |
Push Objects: |
? |
Est. Max. Damage: |
180 hp per turn |
Immune To: |
Invisibility. |
Strong To: |
Physical (-5%), Ice (-10%), Earth (-20%) |
Neutral To: |
Holy, Death, Fire, Drown?, Life Drain? |
Weak To: |
Energy (+5%) |
Sounds: |
None. |
Behavior: |
These creatures fight in close combat using melee and are frequently using haste. |
Field Notes: |
They are usually found in groups and with some High Class Lizards. This creature was added in the Christmas Update 2009. |
Location: |
Northern Zao, Muggy Plains and Zao Steppe (here). |
Strategy: |
Killer Caimans are very fast when they use Haste, so they can catch up quickly even if they just appeared on the screen. They are very easy to be overlooked due to camouflage and lizards that they are close to. They can drop a lot of money in Gems and Obsidian Lances. You can easily make a fast profit here.
Knights: At about level 80, you can hunt these easily with just Mana Potions and Recovery and Wound Cleansing with very little cost. Just attack them, and use Berserk if there are three or more.
Paladins: Keep distance at all cost but also be careful not to let yourself get swarmed by other creatures. A good idea is to find a large area of grass/stones and run around it while shooting.
Mages: Use Wand of Starstorm/Underworld Rod along with Energy Strike or Energy Wave/Great Energy Beam if you are a sorcerer. Thunderstorm runes might come in handy if you are a Druid. |
Loot: |
0-180 gp, Ham, Piece of Crocodile Leather, 0-5 Small Emerald, Obsidian Lance, 0-2 Bunch of Ripe Rice (semi-rare), Giant Shimmering Pearl (rare), Crocodile Boots (very rare). (Create loot statistics) |