Kazordoon is a dwarven city located inside The Big Old One. Mostly inhabited by Dwarves, the city expands several levels above ground, however the undergrounds is where it excels.
The underground section of the city has entrance to one of the seven Dwarven Mines, and numerous Carts designed especially for transporting minerals to and from the mine. There are also a number of furnaces in the area to produce Metals from the ore.
Although not designed for human (or dwarf) transport, the carts are also capable of carrying them to and from main attractions, such as the entrance, depot, temple, steamship and shops. To operate the ore wagons, you will need to buy a license for 250 gold from Lokur (the Kazordoon postman).
The emperor of Kazordoon is Kruzak Dustbeard, who usually stays in his throneroom high above ground.
The name Kazordoon comes of Khazad-dûm, which means "Mine of the Dwarves" in accordance with the Khuzdul, the language of the Dwarves in the universe of Lord of the Rings.
The city received a makeover in Update 8.2.
The mountain Kazordoon resides in can be found in the center of Tibia, and is not far south of Femor Hills. Can be found here on TibiaWiki's map.
See also: Dwarf Mines
NPCs
|
Name |
|
Job |
Buy/Sell |
Location |
Basilisk |
|
Unknown Occupation |
no |
Kazordoon mines, under the city, here |
Budrik |
|
Mine Foreman |
no |
West side of Kazordoon, cave north of and closest to river, here |
Duria |
|
Knight Guild Leader |
yes |
Kazordoon, on the same level southwest from depot, here |
Etzel |
|
Sorcerer Guild Leader |
yes |
Kazordoon, three levels above depot, here |
Iwar |
|
Furniture Shopkeeper |
yes |
Kazordoon west of depot, here |
Sigurd |
|
Magic Shopkeeper |
yes |
Kazordoon, three floors above depot, here |
Storkus |
|
Vampire Hunter |
no |
On the way to Kazordoon, here |
Monsters
Dwarf |
|
45 |
90 |
320/320 |
0-8 gp, 0-2 White Mushrooms, Hatchet, Axe, Leather Legs, Pick, Letter, Studded Armor, Copper Shield, Iron Ore (very rare), Dwarven Ring (very rare) |
Dwarf Soldier |
|
70 |
135 |
360/360 |
0-12 gp, 0-7 Bolts, Chain Armor, Shovel, Soldier Helmet, 0-2 White Mushrooms, Battle Axe (semi-rare), Crossbow (semi-rare), Dwarven Shield (semi-rare), 0-3 Piercing Bolts (semi-rare), Axe Ring (very rare), Iron Ore (very rare). |
{{Infobox_Creature|List=List|GetValue={Plantilla:GetValue
| name = Dwarf Guard
| hp = 245
| exp = 165
| ratio = 0.673
| summon = 650
| convince = 650
| isboss = no
| illusionable = yes
| creatureclass = Humanoids
| primarytype = Dwarves
| abilities = Melee (0-140)
| pushable = No
| pushobjects = Yes
| maxdmg = 140
| immunities = Invisibility
| physicalDmgMod = 90%
| holyDmgMod = 100%
| deathDmgMod = 105%
| fireDmgMod = 105%
| energyDmgMod = 100%
| iceDmgMod = 100%
| earthDmgMod = 80%
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
| behavior = Dwarf Guards fight to the death and are also known to retarget.
| sounds = "Hail Durin!".
| notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.
| location = Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave.
| strategy =
Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.
Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.
Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.
| loot = 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer, Steel Helmet (semi-rare), Double Axe (rare), Iron Ore (rare), Axe Ring (very rare), Health Potion (very rare), Small Amethyst (very rare)[[Coal] (very rare)].
}}
}
Bonelord |
|
170 |
260 |
--/-- |
0-60 gp, Small Flask of Eyedrops, Longsword, Morning Star, Spellbook, Steel Shield (semi-rare), Two Handed Sword (semi-rare), Mana Potion (rare), Bonelord Eye (very rare), Terra Rod (rare), Bonelord Shield (very rare). |
Dwarf |
|
45 |
90 |
320/320 |
0-8 gp, 0-2 White Mushrooms, Hatchet, Axe, Leather Legs, Pick, Letter, Studded Armor, Copper Shield, Iron Ore (very rare), Dwarven Ring (very rare) |
Dwarf Soldier |
|
70 |
135 |
360/360 |
0-12 gp, 0-7 Bolts, Chain Armor, Shovel, Soldier Helmet, 0-2 White Mushrooms, Battle Axe (semi-rare), Crossbow (semi-rare), Dwarven Shield (semi-rare), 0-3 Piercing Bolts (semi-rare), Axe Ring (very rare), Iron Ore (very rare). |
Witch |
|
120 |
300 |
--/-- |
0-33 gp, 0-8 Cookies, Wolf Tooth Chain, Witch Broom, Star Herb, Cape (semi-rare), Garlic Necklace (semi-rare), Leather Boots (semi-rare), Sickle (semi-rare), Coat (rare), Necrotic Rod (rare), Silver Dagger (very-rare), Fern (very rare), Witch Hat (very rare), Stuffed Toad (very rare). |
{{Infobox_Creature|List=List|GetValue={Plantilla:GetValue
| name = Dwarf Guard
| hp = 245
| exp = 165
| ratio = 0.673
| summon = 650
| convince = 650
| isboss = no
| illusionable = yes
| creatureclass = Humanoids
| primarytype = Dwarves
| abilities = Melee (0-140)
| pushable = No
| pushobjects = Yes
| maxdmg = 140
| immunities = Invisibility
| physicalDmgMod = 90%
| holyDmgMod = 100%
| deathDmgMod = 105%
| fireDmgMod = 105%
| energyDmgMod = 100%
| iceDmgMod = 100%
| earthDmgMod = 80%
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
| behavior = Dwarf Guards fight to the death and are also known to retarget.
| sounds = "Hail Durin!".
| notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.
| location = Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave.
| strategy =
Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.
Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.
Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.
| loot = 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer, Steel Helmet (semi-rare), Double Axe (rare), Iron Ore (rare), Axe Ring (very rare), Health Potion (very rare), Small Amethyst (very rare)[[Coal] (very rare)].
}}
}
Dwarf Geomancer |
|
265 |
380 |
--/-- |
0-44 gp, 0-2 White Mushroom, Blank Rune, 0-1 Pear, Geomancer's Robe, Geomancer's Staff, Magic Light Wand, Spellbook (semi-rare), Clerical Mace (rare), Dwarven Ring (rare), Small Sapphire (very rare), Iron Ore (very rare), Terra Boots (very rare). |
Giant Spider |
|
900 |
1300 |
--/-- |
0-115 gp,Plate Legs, Plate Armor, 0-12 Poison Arrows, Steel Helmet (semi-rare), Spider Silk (rare), Time Ring (rare), Strong Health Potion (rare), Knight Armor (very rare), Knight Legs (very rare), Platinum Amulet (very rare), Lightning Headband (very rare). |
(This includes both western mines and the eastern mines that are just east of the city)
Minotaur |
|
50 |
100 |
330/330 |
0-25 gp, Brass Helmet, Chain Armor, Mace, Plate Shield, Axe (semi-rare), 0-2 Minotaur Horns (semi-rare), Sword (semi-rare), Minotaur Leather (rare), Meat (rare), Bronze Amulet (very rare), Shovel (very rare). |
Minotaur Archer |
|
65 |
100 |
390/390 |
0-28 gp, 0-23 Bolts, Broken Crossbow, Piece of Archer Armor, 0-4 Piercing Bolts, Minotaur Leather, Meat, 0-2 Minotaur Horns, Brass Armor, Crossbow (rare), Scale Armor (rare). |
Minotaur Guard |
|
160 |
185 |
550/550 |
0-20 gp, 0-2 Minotaur Horns, Piece of Warrior Armor, Brass Armor, Chain Armor, Battle Shield, Minotaur Leather (rare), Fishing Rod, Health Potion (rare), Double Axe (very rare), Strong Health Potion (very rare) Minotaur Trophy (very rare). |
Minotaur Mage |
|
150 |
155 |
--/-- |
0-40 gp, 0-8 Carrots, Leather Legs, Minotaur Leather, 0-2 Torches, Leather Helmet, 0-2 Minotaur Horns (semi-rare), Taurus Mace (rare), Purple Robe (rare), Wand of Cosmic Energy (very rare), Mana Potion (very rare). |
The Horned Fox |
|
300 |
265 |
--/-- |
0-74 gp, 0-14? Piercing Bolts (semi-rare?), Strong Health Potion, Axe, Brass Helmet, Leather Legs, Plate Shield, Sword, Mace, Shovel, Bronze Amulet, Crossbow, Bolts, Meat, Scale Armor, Brass Armor, Chain Armor, Chain Legs, Chain Helmets, Soldier Helmet, Double Axe, Hatchet, Fishing Rod, Battle Shield, Torch, Combat Knife, Dead Snake, Carrots, Wand of Cosmic Energy, Dwarven Helmet (rare), Nose Ring (always),Piece of Warrior Armor,0-2 Minotaur Horns. |
Notes:The monsters of quests are included in the lists.
Dwarf |
|
45 |
90 |
320/320 |
0-8 gp, 0-2 White Mushrooms, Hatchet, Axe, Leather Legs, Pick, Letter, Studded Armor, Copper Shield, Iron Ore (very rare), Dwarven Ring (very rare) |
Dwarf Soldier |
|
70 |
135 |
360/360 |
0-12 gp, 0-7 Bolts, Chain Armor, Shovel, Soldier Helmet, 0-2 White Mushrooms, Battle Axe (semi-rare), Crossbow (semi-rare), Dwarven Shield (semi-rare), 0-3 Piercing Bolts (semi-rare), Axe Ring (very rare), Iron Ore (very rare). |
{{Infobox_Creature|List=List|GetValue={Plantilla:GetValue
| name = Dwarf Guard
| hp = 245
| exp = 165
| ratio = 0.673
| summon = 650
| convince = 650
| isboss = no
| illusionable = yes
| creatureclass = Humanoids
| primarytype = Dwarves
| abilities = Melee (0-140)
| pushable = No
| pushobjects = Yes
| maxdmg = 140
| immunities = Invisibility
| physicalDmgMod = 90%
| holyDmgMod = 100%
| deathDmgMod = 105%
| fireDmgMod = 105%
| energyDmgMod = 100%
| iceDmgMod = 100%
| earthDmgMod = 80%
| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
| behavior = Dwarf Guards fight to the death and are also known to retarget.
| sounds = "Hail Durin!".
| notes = The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.
| location = Kazordoon Dwarf Mines, Dwacatra, Ferngrims Gate, Cyclopolis, Mount Sternum Undead Cave, Stonehome Rotworm cave (near Edron), Maze of Lost Souls, Tiquanda Dwarf Cave, Beregar, Cormaya Dwarf Cave.
| strategy =
Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want GFB or Berserk in case you become surrounded by these.
Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.
Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.
| loot = 0-30 gp, 0-2 White Mushrooms, Leather Boots, Scale Armor, Battle Shield, Battle Hammer, Steel Helmet (semi-rare), Double Axe (rare), Iron Ore (rare), Axe Ring (very rare), Health Potion (very rare), Small Amethyst (very rare)[[Coal] (very rare)].
}}
}
Dwarf Geomancer |
|
265 |
380 |
--/-- |
0-44 gp, 0-2 White Mushroom, Blank Rune, 0-1 Pear, Geomancer's Robe, Geomancer's Staff, Magic Light Wand, Spellbook (semi-rare), Clerical Mace (rare), Dwarven Ring (rare), Small Sapphire (very rare), Iron Ore (very rare), Terra Boots (very rare). |
Minotaur |
|
50 |
100 |
330/330 |
0-25 gp, Brass Helmet, Chain Armor, Mace, Plate Shield, Axe (semi-rare), 0-2 Minotaur Horns (semi-rare), Sword (semi-rare), Minotaur Leather (rare), Meat (rare), Bronze Amulet (very rare), Shovel (very rare). |
Minotaur Archer |
|
65 |
100 |
390/390 |
0-28 gp, 0-23 Bolts, Broken Crossbow, Piece of Archer Armor, 0-4 Piercing Bolts, Minotaur Leather, Meat, 0-2 Minotaur Horns, Brass Armor, Crossbow (rare), Scale Armor (rare). |
Minotaur Guard |
|
160 |
185 |
550/550 |
0-20 gp, 0-2 Minotaur Horns, Piece of Warrior Armor, Brass Armor, Chain Armor, Battle Shield, Minotaur Leather (rare), Fishing Rod, Health Potion (rare), Double Axe (very rare), Strong Health Potion (very rare) Minotaur Trophy (very rare). |
Minotaur Mage |
|
150 |
155 |
--/-- |
0-40 gp, 0-8 Carrots, Leather Legs, Minotaur Leather, 0-2 Torches, Leather Helmet, 0-2 Minotaur Horns (semi-rare), Taurus Mace (rare), Purple Robe (rare), Wand of Cosmic Energy (very rare), Mana Potion (very rare). |
Giant Spider |
|
900 |
1300 |
--/-- |
0-115 gp,Plate Legs, Plate Armor, 0-12 Poison Arrows, Steel Helmet (semi-rare), Spider Silk (rare), Time Ring (rare), Strong Health Potion (rare), Knight Armor (very rare), Knight Legs (very rare), Platinum Amulet (very rare), Lightning Headband (very rare). |
Quests
Quest Spoiling information follows! |
Kazordoon Quests |
|
Name |
Level |
Prem |
Location |
Reward |