Healing Runes can be carried with a player to be used at any time. There are many benefits to using healing runes:
- They heal more hitpoints than Life Fluids
- They can be used by any Vocation
- They do not require any Mana to use
Name | Words | Subclass | Dmg. Type | Voc | Prem | Spell Price | Mana to Make | Lvl to Make | Rune Price | SP | ML to Use | Amount | Weight | Effect | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Antidote Rune | adana pox | Healing | Druids | no | 600 | 200 | 15 | 65 | 1 | 0 | 1 | 2.1 | Cures the target from Poison. | ||
Intense Healing Rune | adura gran | Healing | Druids | no | 600 | 120 | 15 | 95 | 2 | 1 | 1 | 2.10 | Heals target better than Light Healing. | ||
Ultimate Healing Rune | adura vita | Healing | Druids | no | 1500 | 400 | 24 | 175 | 3 | 4 | 1 | 2.10 | Heal the target a large amount of HP. The amount changes with the magic level and level of the user. |