Grim Reaper
3900 Hit points
5500 Experience points per kill
Summon /Convince :
--/--
Abilities:
Melee (0-813), Blood Ball (225-275, death damage), Death Beam (490-720), Explosion Wave (0-300), Sudden Death (does Physical Damage ) (0-65), Strong Haste , Self-Healing .
Pushable:
Push Objects:
?
Est. Max. Damage:
1720+ hp per turn
Immune To:
Invisibility , Paralysis .
Strong To:
Physical (-20% ), Death (-80% ), Ice (-65% ), Earth (-40% )
Neutral To:
Drown ?, Life Drain ?
Weak To:
Holy (+10% ), Fire (+10% ), Energy (+10% )
Sounds:
"Death!"; "Come a little closer!"; "The end is near!".
Behavior:
Be careful with the beam, sometimes they do nasty combos. They also retarget easily and will run through fire to get to their target.
Field Notes:
New creature in Summer Update 2008 .
See also:
Location:
Drefia Grim Reaper Dungeons (next to Vampire Hell ), deep in Wyrms (after the Medusa Shield Quest ), Edron (Hero Cave ), and Yalahar (Cemetery Quarter ).
Strategy:
Treat them like a Fury .
Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them.
For all vocations: try to be diagonal at all times, their wave and beam are lethal.
Loot :
0-265 gp , 0-4 Platinum Coin , 0-4 Orichalcum Pearls , Concentrated Demonic Blood , Scythe , Ultimate Health Potion , Demonic Essence , Mystical Hourglass , Great Mana Potion , Magic Light Wand , Dark Shield (semi-rare), Rusty Armor (Rare) (semi-rare), Nightmare Blade (rare), Underworld Rod (rare), Glacier Kilt (very rare), Skullcracker Armor (very rare), Death Ring (very rare). (Create loot statistics )
See also: Creatures .
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